All Weapon Categories | - Shortened the recovery sequence after deflect counterattacks.
|
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Straight Sabre | - Shortened the startup sequence of the first strike of normal attack chains.
|
---|
Sword | - Shortened the startup sequence of the first strike of normal attack chains.
|
---|
Curved Sabre | - Shortened the startup sequence of the first strike of normal attack chains.
|
---|
Glaive | - Made adjustments to timing so that normal attacks while dashing can be chained to follow-up normal and Spirit attacks at an earlier point.
|
---|
Halberd | - Made changes to normal attacks following normal attacks while dashing.
- The timing of the follow-up attacks was adjusted to match these changes.
|
---|
Spear | - Made changes to normal attacks following normal attacks while dashing.
- The timing of the follow-up attacks was adjusted to match these changes.
|
---|
Slashing Spear | - Made changes to normal attacks following normal attacks while dashing.
- The timing of the follow-up attacks was adjusted to match these changes.
|
---|
Staff | - Made adjustments to timing so that normal attacks while dashing can be chained to follow-up normal attacks at an earlier point.
|
---|
Hammer | - Made adjustments to timing so that normal attacks while dashing can be chained to follow-up Spirit attacks at an earlier point.
|
---|
Poleaxe | - Made adjustments to timing so that normal attacks while dashing can be chained to follow-up Spirit attacks at an earlier point.
|
---|
Dual Swords | - Made adjustments to timing so that normal attacks while dashing can be chained to follow-up Spirit attacks at an earlier point.
|
---|
Dual Sabres | - Made adjustments to timing so that normal attacks while dashing can be chained to follow-up Spirit attacks at an earlier point.
|
---|
Dual Halberds | - Made adjustments to timing so that normal attacks while dashing can be chained to follow-up Spirit attacks at an earlier point.
|
---|
Aspiration of Restoring the Han Empire | - Increased the effectiveness of “HP.”
- Increased the effectiveness of “Spirit Damage Taken in Perfect Condition.”
|
---|
With Sky High Righteousness | - Increased the effectiveness of “Spirit Gain from Deflecting.”
- Increased the effectiveness of “Martial Arts Spirit Consumption.”
|
---|
Rival of the Masses | - Increased the effectiveness of “Martial Arts Spirit Consumption.”
- Increased the effectiveness of “Spirit Gain.”
|
---|
Hero beyond the Age | - Increased the effectiveness of “Morale Rank Points Gain.”
|
---|
Unscrupulous Hero's Right Hand | - Increased the effectiveness of “Status Effect Resistance.”
- Increased the effectiveness of “Spirit Damage Received.”
|
---|
Thunderous Raider | - Increased the effectiveness of “Ammo Held Max.”
|
---|
Tiger of Jiangdong | - Increased the effectiveness of “Spirit Consumption.”
- Increased the effectiveness of “Spirit Gain from Deflecting.”
|
---|
Ferocious Young Conqueror | - Increased the effectiveness of “Spirit Gain from Normal Attacks.”
|
---|
Inheritor of the Tiger | - Increased the effectiveness of “Spirit Consumption.”
|
---|
Lu Bu, the Mightiest among Men | - Increased the effectiveness of “HP.”
|
---|
Straight Sabre | - Added 1 extra stock to the Spirit Gauge.
- Increased the amount of Spirit recovery from normal attacks.
|
---|
Sword | - Added 1 extra stock to the Spirit Gauge.
- Increased the amount of Spirit recovery from normal attacks.
|
---|
Curved Sabre | - Added 1 extra stock to the Spirit Gauge.
- Increased the amount of Spirit recovery from normal attacks.
|
---|
Glaive | - Added 1 extra stock to the Spirit Gauge.
- Increased the amount of Spirit recovery from normal attacks.
- Expanded the area of attack of normal attacks.
|
---|
Halberd | - Added 1 extra stock to the Spirit Gauge.
- Increased the amount of Spirit recovery from normal attacks.
- Expanded the area of attack of normal attacks.
|
---|
Staff | - Added 1 extra stock to the Spirit Gauge.
- Increased the amount of Spirit recovery from normal attacks.
- Made changes so that if players repeatedly press the attack input at the end of a normal attack combo sequence, the final combo sequence will repeat continuously.
- Increased the range of Spirit Attacks.
|
---|
Hammer | - Added 1 extra stock to the Spirit Gauge.
- Increased the amount of Spirit recovery from normal attacks.
- Made changes so that players will not falter from enemy attacks during their own attack sequence.
|
---|
Poleaxe | - Added 1 extra stock to the Spirit Gauge.
- Increased the amount of Spirit recovery from normal attacks.
- Made changes so that players will not falter from enemy attacks during their own attack sequence.
|
---|
Spear | - Added 1 extra stock to the Spirit Gauge.
- Increased the amount of Spirit recovery from normal attacks.
- Increased the range of normal attacks to the front of the player.
- Increased the range of Spirit attacks to the front of the player.
- Adjusted the transition from normal attacks to Spirit attacks.
- Players now make a thrusting motion to the front and jump back. They do not take damage while jumping back.
|
---|
Slashing Spear | - Added 1 extra stock to the Spirit Gauge.
- Increased the amount of Spirit recovery from normal attacks.
- Expanded the area of attack of normal attacks.
|
---|
Dual Swords | - Added 1 extra stock to the Spirit Gauge.
- Increased the amount of Spirit recovery from normal attacks.
- Made changes so that players can obtain bonus Spirit upon successfully performing a deflect just before receiving an enemy attack.
|
---|
Dual Sabres | - Added 1 extra stock to the Spirit Gauge.
- Increased the amount of Spirit recovery from normal attacks.
- Made changes so that players can obtain bonus Spirit upon successfully performing a deflect just before receiving an enemy attack.
|
---|
Dual Halberds | - Added 1 extra stock to the Spirit Gauge.
- Increased the amount of Spirit recovery from normal attacks.
- Made changes so that players can obtain bonus Spirit upon successfully performing a deflect just before receiving an enemy attack.
|
---|
Spark Rush | - Shortened the startup sequence of the attack.
|
---|
Lightning Bolt | - Shortened the startup sequence of the attack.
|
---|
Guard Formation | - Shortened the startup sequence of the attack.
|
---|
Barbed Conductor | - Shortened the startup sequence of the attack.
|
---|
Lightning Rush | - Shortened the startup sequence of the attack.
|
---|
Heaven’s Rage | - Optimized the timing at which players can perform deflect during an attack.
|
---|
Focus Zone | - Shortened the startup sequence of the attack.
|
---|
Imposing Slab | - Shortened the startup sequence of the attack.
|
---|
Sandsink | - Shortened the startup sequence of the attack.
|
---|
Deathly Bog | - Shortened the startup sequence of the attack.
|
---|
Rock Spike | - Shortened the startup sequence of the attack.
|
---|
Fiend Vanquisher | - Shortened the startup sequence of the attack.
|
---|
Mighty Shockwave | - Shortened the startup sequence of the attack.
|
---|
Enveloping Earthspike | - Shortened the startup sequence of the attack.
|
---|
Boulder Knuckles | - Shortened the startup sequence of the attack.
- Optimized the timing at which players can perform deflect during an attack.
|
---|
Unrelenting Frost | - Shortened the startup sequence of the attack.
- Optimized the timing at which players can perform deflect during an attack.
|
---|
Water God's Blink | - Shortened the momentary pause that occurs after teleporting.
|
---|
Frozen Spear Trap | - Shortened the startup sequence of the attack.
|
---|
Malignant Icefall | - Optimized the timing at which players can perform deflect during an attack.
|
---|
Frost Lance | - Shortened the startup sequence of the attack.
- Optimized the timing at which players can perform deflect during an attack.
|
---|
Frozen Arrow | - Shortened the time between the spell being activated and the projectiles being released.
|
---|
Phantom Icicle | - Shortened the startup sequence of the attack.
- Optimized the timing at which players can perform deflect during an attack.
|
---|
Frozen Malice | - Optimized the timing at which players can perform deflect during an attack.
|
---|
Aqua Blink | - Shortened the momentary pause that occurs after teleporting.
|
---|
Molten Calamity Thorn | - Shortened the startup sequence of the attack.
- Optimized the timing at which players can perform deflect during an attack.
|
---|
Calamity Bolts | - Shortened the startup sequence of the attack.
|
---|
Miasmic Curse | - Shortened the startup sequence of the attack.
|
---|
Thorn Shot | - Shortened the startup sequence of the attack.
|
---|
Venomous Discharge | - Shortened the startup sequence of the attack.
|
---|
Devouring Sweep | - Shortened the startup sequence of the attack.
|
---|
Poison Bubbles | - Shortened the startup sequence of the attack.
|
---|
Venom Snare | - Shortened the startup sequence of the attack.
|
---|
Noxious Bubbles | - Shortened the startup sequence of the attack.
|
---|
Thorny Ground | - Shortened the startup sequence of the attack.
|
---|
Repression Crush | - Shortened the startup sequence of the attack.
|
---|
Poison Corrosion | - Shortened the startup sequence of the attack.
- Optimized the timing at which players can perform deflect during an attack.
|
---|
Life Wither | - Shortened the startup sequence of the attack.
|
---|
Toxin Bubbles | - Shortened the startup sequence of the attack.
|
---|
Surging Blaze | - Shortened the startup sequence of the attack.
|
---|
Scorch Stream | - Shortened the startup sequence of the attack.
- Optimized the timing at which players can perform deflect during an attack.
|
---|
Purgatorial Purge | - Optimized the timing at which players can perform deflect during an attack.
|
---|
Blasting Flare | - Shortened the startup sequence of the attack.
|
---|
Devouring Flames | - Shortened the startup sequence of the attack.
|
---|
Engulfing Inferno | - Shortened the startup sequence of the attack.
|
---|
Fire Bolt | - Shortened the startup sequence of the attack.
- Optimized the timing at which players can perform deflect during an attack.
|
---|
Bursting Fireball | - Shortened the startup sequence of the attack.
|
---|
Scorch Sweep | - Shortened the startup sequence of the attack.
|
---|
Overpower Burst | - Reduced Spirit consumption.
- Decreased the heightened efficiency of Martial Arts and Wizardry Spells following this spell.
|
---|
Scorch Comet | - Optimized the timing at which players can perform deflect during an attack.
|
---|
Burning Flamewave | - Shortened the startup sequence of the attack.
|
---|
Fireblast | - Shortened the startup sequence of the attack.
|
---|
Aspiration of Restoring the Han Empire | - Increased the effectiveness of “HP.”
- Increased the effectiveness of “HP Recovery upon Deflection.”
- Increased the effectiveness of “Spirit Damage Taken in Perfect Condition.”
- Strengthened the effects of “Damage Dealt in Perfect Condition.”
|
---|
With Sky High Righteousness | - Increased the effectiveness of “Spirit Gain from Deflecting.”
- Increased the effectiveness of “Martial Arts Spirit Consumption.”
- Strengthened the effects of “Glaive Damage.”
|
---|
Rival of the Masses | - Increased the effectiveness of “Martial Arts Spirit Consumption.”
- Increased the effectiveness of “Spirit Gain.”
- Changed “Damage Received While Attacking” into “‘Power Drop’ on Enemy upon Martial Arts.”
- Changed “Martial Arts Damage” into “Slashing Spear Damage.”
|
---|
Dauntless Warrior | - Increased the effectiveness of “Deflect Spirit Consumption.”
- Changed “Morale Rank Points Gain” into “Elemental Damage Reduction.”
- Strengthened the effects of “Spear Damage.”
|
---|
Hero beyond the Age | - Increased the effectiveness of “Morale Rank Points Gain.”
- Strengthened the effects of “Sword Spirit Damage.”
|
---|
Unscrupulous Hero's Right Hand | - Increased the effectiveness of “Status Effect Resistance.”
- Changed “Spirit Damage Received While Attacking” into “Spirit Damage Received.”
- Changed “Spirit Consumption” into “Spirit Gain.”
- Strengthened the effects of “Poleaxe Damage.”
|
---|
Thunderous Raider | - Increased the effectiveness of “Ammo Retrieval upon Ranged Attack.”
- Changed “‘Slow’ to Enemy upon Ranged Attack” into “‘Haste’ upon Ranged Attack.”
- Strengthened the effects of “Shooting Weapon Damage.”
|
---|
The Great Talent of a King's Advisor | - Increased the effectiveness of “Genuine Qi Obtention.”
- Increased the effectiveness of “Restore HP.”
- Increased the effectiveness of “Positive Effect Duration.”
- Changed “‘Regeneration’ upon Fatal Strike” into “‘Spirit Fervor’ upon HP Recovery.”
- Strengthened the effects of “Element-Imbued Weapon Damage.”
|
---|
Strategist of Genius | - Increased the effectiveness of “Enemy Status Effect Accumulation.”
- Increased the effectiveness of “Enemy Negative Effect Duration.”
- Strengthened the effects of “Damage to Enemies with Negative Effects.”
|
---|
Tiger of Jiangdong | - Changed “Spirit Sustainability” into “Spirit Consumption.”
- Increased the effectiveness of “Spirit Gain from Deflecting.”
- Changed “Spirit Attack Damage” into “Spirit Attack Spirit Damage.”
|
---|
Ferocious Young Conqueror | - Increased the effectiveness of “Spirit Gain from Normal Attacks.”
- Changed “Damage Received While Attacking” into “Spirit Attack (Guarding).”
- Strengthened the effects of “Dual Halberds Damage.”
|
---|
Inheritor of the Tiger | - Changed “Martial Arts Spirit Consumption” into “Spirit Consumption.”
- Changed “Melee Attack Damage” into “Sword Damage.”
|
---|
Wisdom and Courage | - Strengthened the effects of “Fatal Strike Damage.”
- Strengthened the effects of “Dual Sabres Spirit Damage.”
|
---|
Sun's Elder Veteran | - Increased the effectiveness of “Spirit Sustainability.”
- Increased the effectiveness of “Martial Arts Spirit Consumption.”
- Strengthened the effects of “Martial Arts Spirit Damage.”
|
---|
Unflinching Bravery | - Increased the effectiveness of “Damage Received.”
- Increased the effectiveness of “Guard Spirit Consumption.”
- Changed “Spirit Damage Dealt in Perfect Condition” into “Damage Bonus (Heavy Equip Load).”
|
---|
Renegade of the Heaven's Will | - Increased the effectiveness of “HP.”
- Switched “‘Power Drop’ upon Fatal Strike on Enemy” with “HP Restoration from Melee Attack Damage.”
- Increased the effectiveness of “HP Restoration from Melee Attack Damage.”
- Strengthened the effects of “Spirit Damage to Enemies with Negative Effects.”
|
---|
Lu Bu, the Mightiest among Men | - Increased the effectiveness of “HP.”
- Switched “Halberd Spirit Damage” to Set Bonus III.
- Increased “Halberd Spirit Damage.”
- Changed Set Bonus IV to “‘Slow’ to Enemy upon Ranged Attack.”
- Strengthened the effects of “Martial Arts Damage.”
|
---|
A Second Coming of Zhaohu | - Increased the effectiveness of “Martial Arts Spirit Consumption.”
- Strengthened the effects of “Curved Sabre Damage.”
|
---|
Brutal Ursine Warrior | - Increased the effectiveness of “Spirit Gain from Deflecting.”
- Increased the effectiveness of “Spirit Damage Received.”
- Strengthened the effects of “Martial Arts Damage.”
|
---|
The Dominator of Hebei | - Switched “Drop Rate” to Set Bonus I.
- Increased the effectiveness of “Morale Rank Points Gain.”
- Changed Set Bonus III to “Damage Received.”
- Strengthened the effects of “Melee Attack Damage.”
|
---|
Pride of the Indomitable Champion | - Increased the effectiveness of “Damage Received.”
- Increased the effectiveness of “Guard Spirit Consumption.”
- Changed “Spirit Damage Received While Attacking” into “‘Power Drop’ on Enemy upon Deflecting a Critical Blow.”
- Strengthened the effects of “Hammer Spirit Damage.”
|
---|
Yuan's Head Senior General | - Increased the effectiveness of “Spirit Gain from Normal Attacks.”
- Increased the effectiveness of “Deflect Spirit Consumption.”
- Strengthened the effects of “Curved Sabre Damage.”
|
---|
The Yellow Heaven Must Rise | - Increased the effectiveness of “Spirit Gain from Normal Attacks.”
- Changed “Spirit Damage Received While Attacking” into “‘Slow’ on Enemy upon Martial Arts.”
- Strengthened the effects of “Melee Attack Spirit Damage.”
|
---|
The Way of Tianzhu | - Increased the effectiveness of “HP.”
- Increased the effectiveness of “Wizardry Spell Spirit Consumption.”
- Strengthened the effects of “Staff Spirit Damage.”
|
---|
Instigator of Evil | - Changed “Spirit Gain from Deflecting” into “Spirit Gain.”
- Strengthened the effects of “Elemental Damage.”
- Changed “‘Damage Amplification’ on Enemy upon Wizardry Spell” into “‘Spirit Vulnerability’ on Enemy upon Wizardry Spell.”
- Strengthened the effects of “Wizardry Spell Damage.”
|
---|
Elai the Warrior of Old | - Increased the effectiveness of “Spirit Attack (Guarding).”
- Strengthened the effects of “Spirit Attack Damage.”
- Increased the effectiveness of “Spirit Gain.”
|
---|
Guileless Tiger | - Increased the effectiveness of “Damage Received While Attacking.”
- Increased the effectiveness of “Martial Arts Spirit Consumption.”
- Strengthened the effects of “Hammer Damage.”
|
---|
Flawless Strategist | - Strengthened the effects of “Fatal Strike Damage.”
- Increased the effectiveness of “Enemy Status Effect Accumulation.”
- Strengthened the effects of “Spirit Damage to Enemies with Negative Effects.”
|
---|
Grace of Taihao the Azure Emperor | - Increased the effectiveness of “Restore HP.”
- Increased the effectiveness of “Wood Phase Spell Spirit Consumption.”
- Changed “‘Damage Amplification’ upon Fatal Strike on Enemy” into “‘Power Gain’ upon Wizardry Spell.”
- Strengthened the effects of “Damage Dealt in Perfect Condition.”
- Increased the amount of HP damage dealt and the reduction of HP damage received under “Subtlety of Wood Phase,” and decreased the amount of Spirit gained.
|
---|
Grace of Shennong the Red Emperor | - Increased the effectiveness of “Spirit Gain from Normal Attacks.”
- Increased the effectiveness of “Fire Phase Spell Spirit Consumption.”
- Increased the effectiveness of “Martial Arts Spirit Consumption.”
- Changed “‘Berserker’s Might’ upon Deflection” into “‘Damage Reduction’ upon Martial Arts.”
- Strengthened the effects when there are 1-2 stacks of “Subtlety of Fire Phase” and weakened the effects when there are 4-5 stacks.
|
---|
Grace of Xuanyuan the Yellow Emperor | - Increased the effectiveness of “Damage Received.”
- Increased the effectiveness of “Earth Phase Spell Spirit Consumption.”
- Increased the effectiveness of “HP Recovery upon Deflection.”
- Changed “Damage Taken in Perfect Condition” into “‘Power Gain’ upon Deflecting a Critical Blow.”
- Strengthened the effects of “Subtlety of Earth Phase.”
|
---|
Grace of Shaohao the White Emperor | - Increased the effectiveness of “Enemy Status Effect Accumulation.”
- Increased the effectiveness of “Metal Phase Spell Spirit Consumption.”
- Changed “‘Slow’ on Enemy upon Martial Arts” into “‘Slow’ on Enemy upon Deflecting a Critical Blow.”
- Strengthened the effects of “Damage to Enemies with Negative Effects.”
- Decreased the reduction of HP damage dealt and the increase of damage received under “Subtlety of Metal Phase.”
|
---|
Grace of Zhuanxu the Black Emperor | - Changed “Deflect Spirit Consumption” into “Spirit Gain from Deflecting.”
- Increased the effectiveness of “Water Phase Spell Spirit Consumption.”
- Strengthened the effects of “Fatal Strike Damage.”
- Changed “Spirit Attack Spirit Damage” into “Spirit Damage Bonus (Light Equip Load).”
- Increased the duration of the effects of “Subtlety of Water Phase.”
|
---|
Grace of the Supreme Heavenly Emperor | - Switched “Divine Beast Gauge Gain” to Set Bonus I.
- Increased the effectiveness of “Divine Beast Gauge Gain.”
- Increased the effectiveness of “Status Effect Resistance.”
- Changed Set Bonus III to “Divine Beast Resonation Duration.”
- Changed “Spirit Attack Damage” into “Element-Imbued Weapon Damage.”
- Lessened the activation requirements for “Skyward Majesty.”
- Decreased the effectiveness of “Skyward Majesty.”
|
---|
Grace of Yuanshi Tianzun the Pure One | - Increased the effectiveness of “Spirit Gain from Normal Attacks.”
- Changed “Damage Received While Attacking” into “‘Power Gain’ upon Martial Arts.”
- Increased the effectiveness of “Positive Effect Duration.”
- Changed “Element-Imbued Weapon Damage” into “Wizardry Spell Damage.”
- Strengthened the effects of the “Principle of Yuanshi.”
|
---|
Grace of Lingbao Tianzun the Pure One | - Increased the effectiveness of “Enemy Negative Effect Duration.”
- Strengthened the effects of the “Principle of Lingbao” when there is 1 negative effect on the enemy, and weakened the effects when there are 2-3 negative effects on the enemy.
|
---|
Grace of Daode Tianzun the Pure One | - Increased the effectiveness of “Deflect Spirit Consumption.”
- Increased the effectiveness of “Spirit Gain from Deflecting.”
- Changed “‘Damage Amplification’ on Enemy upon Deflecting Counterattack” into “‘Power Gain’ upon Deflection.”
- Strengthened the effects when there are 1-4 stacks of “Principle of Daode,” and increased the amount of HP damage and decreased the amount of Spirit gained when there are 5 stacks.
|
---|
Grace of Fuxi | - Increased the effectiveness of “Morale Rank Points Gain.”
- Changed “Melee Attack Spirit Damage” into “‘Power Drop’ on Enemy upon Martial Arts.”
- Changed “‘Spirit Vulnerability’ on Enemy upon Martial Arts” into “Melee Attack Damage.”
- Changed “Spirit Sustainability” into “‘Power Gain’ upon Fatal Strike.”
- Made changes to the effects of “Fuxi Devised Eight Trigrams” so that “Diminish Damage Taken” and “Increase Melee Attack Spirit Damage” will be active at all times, and so that either of the two special effects will be further increased depending on Morale Rank.
- Strengthened the effects of “Fuxi Devised Eight Trigrams.”
|
---|
Grace of Nuwa | - Increased the effectiveness of “HP.”
- Increased the effectiveness of “Status Effect Resistance.”
- Increased the effectiveness of “HP Recovery upon Deflection.”
- Decreased the effectiveness of HP recovery under “Nuwa Mended the Heavens,” and increased the amount of HP damage dealt when at full HP.
|
---|
All Weapon Categories | - Optimized the timing at which players can activate deflect to cancel the recovery sequence after attacks.
- Increased the Spirit damage dealt with Spirit attacks.
- Decreased the boost in Spirit attack power when Spirit is high.
|
---|
Straight Sabre | - Improved the turnaround between normal dash attacks.
|
---|
Curved Sabre | - Improved the turnaround between normal dash attacks.
|
---|
Sword | - Improved the turnaround between normal dash attacks.
- Shortened the startup sequence of normal attacks.
|
---|
Glaive | - Shortened the startup sequence when activating a follow-up Spirit attack after a normal attack.
|
---|
Halberd | - Increased the movement distance of the first swing of normal attacks.
- Shortened the recovery sequences between normal attack combos.
- Increased the movement distance of the follow-up Spirit attack after a normal attack, and optimized the hitbox.
|
---|
Spear | - Increased the movement distance of the first swing of normal attacks.
|
---|
Slashing Spear | - Shortened the recovery sequences between normal attack combos.
|
---|
Staff | - Shortened the recovery sequence after normal dash attacks.
|
---|
Dual Halberds | - Shortened the recovery sequences between normal attack combos.
|
---|
All Martial Arts (except Thunderous Impact and Tigertail Lash) | - Increased Spirit damage dealt.
|
---|
Lightspeed Gust | - Shortened the startup sequence.
- Increased the speed and range of the thrust.
- Reduced the openings in defense after attacks.
|
---|
Meteoric Strike | - Improved the turnaround between attacks.
|
---|
Dawning Sky | - Made adjustments so it is possible to perform an Aerial Skill after jumping.
|
---|
Starlight Blade | - Shortened the time it takes to build up energy.
- Shortened the startup sequence.
|
---|
Cosmic Syzygy | - Shortened the startup sequence.
- Increased the speed of the thrust.
- Increased the speed of the backward leap upon successful hits.
- Added sound effects to signify the timing for additional input.
- Added a visual effect for successful attacks.
- Reduced the openings in defense after attacks.
|
---|
Gouging Star | - Adjusted the hitbox.
- Adjusted hit stop.
|
---|
Whirlwind Advance | - Increased the movement distance of the first swing.
|
---|
Violent Sandstorm | - Shortened the startup sequence.
- Adjusted the speed of consecutive attacks.
|
---|
Ill Wind | - Reduced the openings in defense after attacks.
|
---|
Thunderous Impact | - Adjusted hit stop.
- Decreased Spirit damage dealt.
|
---|
Shimmering Sun | - Shortened the startup sequence.
|
---|
Looming Cloud | - Increased movement distance during secondary action.
- Adjusted pushback.
|
---|
Mongrel’s Rampart | - Added an active hitbox accompanying the thrust.
- Reduced the openings in defense after attacks.
|
---|
Prancing Dragon | - Shortened the startup sequence.
- Adjusted the timing of the transition to the secondary action.
- Increased the swing speed of the weapon.
- Reduced the openings in defense after attacks.
|
---|
Dragon Flash | |
---|
Python Turnover | - Adjusted pushback.
- Adjusted the hitbox.
|
---|
Panther’s Grit | |
---|
Emerging Dragon | - Shortened the startup sequence.
- Increased movement distance upon successful attack.
- Made changes so that the enemy is thrown down by a successful attack.
- Added a visual effect for successful attacks.
|
---|
Tigertail Lash | - Shortened the startup sequence.
- Shortened the distance of the backstep at the beginning.
- Increased the distance of the subsequent forward movement.
- Decreased Spirit damage dealt.
|
---|
Fanning Peacock | - Adjusted the hit intervals.
|
---|
Falcon Strike | - Shortened the startup sequence.
|
---|
Stag Hunter | - Added an active hitbox accompanying the swinging movement.
- Shortened the startup/recovery before swinging down.
|
---|
Soaring Phoenix | - Made it possible to launch a secondary attack in midair after the first attack hits.
|
---|
Feasting Ursine | - Shortened the startup sequence.
|
---|
Nightbird Spin | - Adjusted pushback.
- Adjusted the hitbox.
- Removed damaging capabilities upon retrieving the weapon.
|
---|
Horn Strike | - Shortened the startup sequence.
- Made changes so that the enemy is thrown back when hit with the upward swing.
- Made adjustments so it is possible to perform an Aerial Skill after jumping.
|
---|
Plummeting Ape | - Reduced the openings in defense after attacks.
|
---|
Serpent’s Torment | - Shortened the startup sequence.
- Increased the movement distance at the beginning.
- Reduced the openings in defense after attacks.
|
---|
Marching Dragon | - Shortened the startup sequence.
- Adjusted the speed of flurry attacks.
- Shortened the recovery sequence while transitioning to the finishing blow.
|
---|
Parting Grass | - Shortened the startup sequence.
- Reduced the openings in defense after attacks.
|
---|
Heaven Divide | - Made changes so that players withstand enemy attacks (excluding Critical Blows) while their Qi veins are active.
|
---|
Mountain Strike | - Reduced the openings in defense after attacks.
|
---|
Rising Tides | - Shortened the startup sequence.
- Increased the rotation speed.
- Adjusted the timing of the transition to the finishing blow.
- Made changes so that the enemy is thrown down in the final stage of the attack.
|
---|
Mountain Buster | - Shortened the startup sequence.
- Adjusted the speed of flurry attacks.
- Expanded the area of effect of the final shock wave.
|
---|
Undercurrent Sprint | - Adjusted pushback.
- Shortened the recovery sequence while transitioning to strike.
- Reduced the openings in defense after attacks.
|
---|
Rock Crash | - Adjusted the hitbox while falling.
|
---|
Boulder Glide | - Changed the shock waves into Stone damage.
|
---|
Sea Split | - Shortened the time it takes to build up energy.
- Adjusted the intervals between stages of building up energy.
- Shortened the recovery sequence while transitioning to strike.
|
---|
Heaven Reversal | - Increased the movement distance of each sequence.
|
---|
Skyward Evergreen | - Increased the movement distance.
- Made adjustments so it is possible to perform an Aerial Skill after jumping.
|
---|
Endless Flowering | - Adjusted the fastest possible timing for the transition to the final sequence.
- Increased the movement distance.
|
---|
Sudden Tornado | - Shortened the startup sequence.
|
---|
Waving Willow | - Shortened the startup sequence.
|
---|
Thorn Cleave | - Shortened the startup/recovery sequence.
|
---|
Crescent Gale | - Made changes so that the player can move in any direction during activation.
- Reduced the openings in defense after attacks.
- Adjusted pushback.
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Blossom Stream | - Made changes so that this Martial Art technique consumes Spirit in every frame, rather than only in certain frames during flurry attacks.
- Reduced Spirit consumption of flurry attacks.
- Made changes so that the barrage of hits ends when Spirit is depleted.
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Falling Leaf | - Shortened the startup sequence.
- Increased the movement distance.
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Falling Leaves | - Shortened the startup/recovery sequence.
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Scattered Leaves | |
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Zhang Rang | - Made adjustments to the AI.
- Made changes to his actions at the start of the battle.
- Added more attack combo patterns.
- Changes specific to re-summoning of clones:
- Made adjustments so that the re-summoning would take place even if there are some clones remaining.
- Zhang Rang no longer re-summons his clones more than once per battle.
- Reduced damage dealt by lightning attacks to a wide area of effect.
- Adjusted how far the player is pushed back when hit by the tornado attack.
- Extended the amount of time between the indicative effect before the strike and the actual strike during consecutive lightning attacks.
- Shortened the duration of the ball of lightning. Fine-tuned his behavior accordingly.
- Changes specific to the real Zhang Rang:
- Increased Spirit damage dealt.
- Increased Spirit recovery speed to make it equivalent to that of other characters.
- Extended the time before his Spirit starts recovering.
- Slightly reduced the maximum amount by which his Spirit Gauge’s lower limit can be reduced.
- Changes specific to clones:
- Slightly increased HP damage received.
- Reduced HP damage dealt.
- Reduced Spirit damage received.
- Slightly increased Spirit recovery speed.
- Reduced the maximum amount by which their Spirit Gauges’ lower limits can be reduced.
- Adjusted the lock-on camera.
- Made other minor adjustments.
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Taotie | - Made adjustments to the AI.
- Reduced Spirit consumption of Critical Blows.
- Made adjustments to the durability of hardened parts to make it easier for part destruction to occur.
- Extended the time before its Spirit starts recovering.
- Increased Spirit recovery speed.
- Reduced HP damage received.
- Reduced Spirit damage received.
- Increased the amount of Spirit recovered when Taotie lands attacks.
- Changes specific to the first phase of the battle:
- Added one additional fireball attack and expanded the area of effect.
- Fixed a bug that prevented some hits from landing.
- Changed targetable parts to torso, right hoof, and left hoof.
- Added a sequence in the second phase of the battle that involves its parts recovering from damage.
- Improved the efficiency of Critical Blows in the second phase of the battle.
- Adjusted the lock-on camera.
- Made other minor adjustments.
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Demonized Xiahou Dun | - Made adjustments to the AI.
- Adjusted the lock-on camera.
- Made other minor adjustments.
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Demonized Lu Bu | - Made adjustments to the AI.
- Slightly increased Spirit recovery speed.
- Extended the time before his Spirit starts recovering.
- Adjusted the timing before the transition to the latter phase of the battle.
- Made other minor adjustments.
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Yan Liang & Wen Chou | - Increased Morale Rank.
- In Path of the Crouching Dragon: 12
- In Path of the Rising Dragon: 14
- Increased the amount of Morale Points earned by attacking Yan Liang and Wen Chou using actions that consume Spirit.
- Reduced the amount of Morale Points earned by attacking minor enemies using actions that consume Spirit prior to the battle against Yan Liang and Wen Chou.
- Slightly increased Spirit recovery speed.
- Extended the time it takes for Spirit recovery.
- Increased Spirit damage received.
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Demonized Yuan Shao | - Made adjustments to the AI.
- Added more attack combo patterns.
- Reduced HP damage received.
- Reduced Spirit damage received.
- Added ice projectiles to the step action sequence.
- Adjusted the impact position of ice projectile attacks..
- Adjusted attributes of two types of actions that involve generating icy pillars.
- Reduced damage received when elemental attacks hit the shield.
- Made other minor adjustments.
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Yu Ji | - Made adjustments to the AI.
- Reduced HP damage received.
- Slightly increased Spirit recovery speed.
- Extended the time before his Spirit starts recovering.
- Reduced the amount of Morale Points obtained in battle.
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Embodiment of Demonic Qi | - Made adjustments to the AI.
- Added more attack combo patterns.
- Made overall adjustments to defense, Spirit, and attack power.
- Made it easier for part destruction to occur.
- Adjusted the lock-on camera.
- Changed targetable parts to head and torso.
- Reduced Spirit consumption of Critical Blows.
- Made adjustments to smooth out the movements when downed or during recovery.
- Slightly reduced the speed of lightning pillar attacks.
- Added a tracking ability to one of the fireballs in the fireball attack.
- Changes specific to poison bog attacks:
- Decreased the number of bogs generated.
- Adjusted the timing between the warning before the strike and the actual strike during bog attacks.
- Shortened the attack activation duration.
- Changed the reaction when attacks hit.
- Slightly reduced the height at which pillars are generated and adjusted the fall speeds for icy pillar attacks.
- Shrank the hitbox for Critical Blows using balls of Demonic Qi.
- Made other minor adjustments.
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