UPDATE

Ver1.304
02.06.2024

All Platforms

Free Updates
  • Added the equipment “Xuanwu Armor” to commemorate the release of “Wo Long: Fallen Dynasty Complete Edition.”
    Available from February 7, 2024, 10:00 JST (1:00 UTC) to February 29, 2024, 23:59 JST (14:59 UTC).
    • After the update is applied, players may claim this equipment via Deliveries in the Battle Flag menu.
    • Players will no longer be able to claim this equipment via Deliveries after the period above has ended.
Additional Features
  • Added a function to detect any tampering with equipment upgrade values and to forcibly change such values to legitimate ranges.
  • Added a function to detect any tampering with values for Martial Arts levels of weapons and to forcibly change such values to legitimate ranges.
  • Added a function to detect any tampering with Stratagem special effect values and to forcibly change such values to legitimate ranges.
  • Added a function to detect any tampering with upgrade values for the Dragon’s Cure Pot and to forcibly change such values to legitimate ranges.
Major Bug Fixes
  • Fixed a bug that sometimes caused the game to crash if players deflected an enemy’s long-range Critical Blow and interacted with a Battle Flag at the same time during Co-op.
  • Fixed a bug causing the player or invading players to go outside the bounds of the stage under certain conditions in the sub battlefield “Realm of Battle,” making it impossible to progress.
  • Fixed a bug causing the boss Yan Liang to go outside the bounds of the stage in certain battlefields in The Thousand-Mile Journey.
  • Fixed a bug causing the Spirit of Changgui to immediately recover if the player deflected their Critical Blow and then depleted their Spirit with another attack.
  • Fixed a bug causing the Spirit of Shrimp Soldiers to immediately recover if the player landed a hit with a certain attack and then depleted their Spirit with another attack.
  • Fixed a bug causing the boss Yuan Shao’s Spirit to immediately recover if some of his attacks were deflected and his Spirit depleted while the game was running at 30FPS.
  • Fixed a bug preventing some of the boss Xu Chu’s attacks from functioning properly.
  • Fixed a bug causing some positive effects that are meant to remain active indefinitely to be disabled after the player received aid during Co-op.
  • Fixed a bug in which certain Grace effects did not activate for guest players during Invade sessions where the Co-op host had activated the effects.
  • Fixed a bug preventing Graces from being bestowed on pieces of high rarity equipment acquired by players who had reached the “Path of the Rising Dragon” and beyond if they responded to the recruitment of hosts in “Path of the Crouching Dragon” battlefields.
  • Fixed a bug in which level sync caused players’ stats to decrease if they started Co-op in The Thousand-Mile Journey with a level lower than the battlefield’s recommended level.
  • Fixed a bug preventing level sync from functioning properly if players started Co-op in The Thousand-Mile Journey with a level higher than the battlefield’s recommended level.
  • Fixed a bug preventing the BGM from transitioning in the latter half the battle against the boss Xu Shu in The Thousand-Mile Journey.
  • Fixed a bug occurring under certain conditions in The Thousand-Mile Journey which enabled players to use actions that should have been restricted by Stratagems.
  • Fixed a bug causing the boss Hua Xiong’s HP Gauge to remain visible even when he was not engaged in combat in the main battlefield “The Battle of Hulaoguan Pass.”
  • Fixed a bug in which enemies and companions stopped engaging in combat under certain conditions in the main battlefield “Behold the Glaive of Righteousness.”
  • Fixed a bug that allowed players to go outside the bounds of the current stage from certain locations in some stages.
  • Fixed a bug causing the effects of “Taiyi's Primordial Principle” to be applied to weapons other than dual swords, sabres, and halberds in certain situations.
  • Fixed a bug preventing the effect “Dash Speed Increase” from being applied properly while drawing or sheathing a weapon.
  • Fixed a bug preventing the effects of Inner Discipline restrictions from being applied correctly to elemental damage.
  • Fixed a bug preventing players from selecting Set Bonus Requirement Mitigation in Filters.
  • Fixed a bug that displayed an incorrect value for the player’s current amount of Genuine Qi when they moved to the Level Up menu just after increasing levels via Apex Bonus.
  • Made adjustments to the text in some languages for the notification displayed when Fortitude Rank changes.
  • Fixed other minor bugs.

Steam®/Microsoft Store Versions

Major Bug Fixes
  • Fixed a bug preventing the shooting tutorial in Basic Training from playing when using the mouse for controls.
  • Fixed a bug causing screenshots to become distorted if taken via built-in functions on respective platforms when running full screen mode under certain conditions.

Ver1.303
01.15.2024

All Platforms

Adjustments
  • Made adjustments to prioritize actions that activate Frenzy mode while the player is equipped with a whip.
    • This change will prioritize the shift to Frenzy mode rather than the performance of a Fatal Strike during combat against an enemy in Spirit Disruption.
  • Made adjustments to the movement patterns of the boss Yuan Shu.
  • Made changes so that the boss Yuan Shu cannot land multiple hits with Water Phase charging attacks.
  • Made changes so that damage dealt with Fatal Strikes is not affected by the special effect “Pangu's Creation of the World.”
  • Added a message that will be displayed when players complete Mile 1000 in The Thousand-Mile Journey for the first time.
  • Made adjustments so that some items will be added to Exchange Golden Horse Hooves earlier than before in The Thousand-Mile Journey.
Major Bug Fixes
  • Fixed a bug that decreased the amount of damage dealt by consecutive hits with some Wizardry Spells after applying update Ver1.300 or later updates.
  • Fixed a bug that sometimes triggered Revenge Accomplished if the player performed a Fatal Strike with a whip, even if they had not defeated the enemy.
  • Fixed a bug that sometimes prevented the animation camera from engaging when the player performed a Fatal Strike with a whip on some enemies.
  • Fixed a bug preventing damage Bonuses based on Spirit from being applied if the player performed a Spirit attack without accumulating power after successfully deflecting with a long sword.
  • Fixed a bug that sometimes prevented the first strike of normal attacks with a slashing spear from hitting enemies within range of the Wizardry Spell Deathly Bog.
  • Fixed a bug that sometimes allowed the Divine Beast Chenghuang’s positive effect Chenghuang's Prance to be applied multiple times.
  • Fixed a bug that prevented some actions from triggering input buffering for the Wizardry Spell set to R2+△.
  • Fixed a bug that sometimes allowed Shrimp Soldiers to perform consecutive Critical Blows after their Spirit had been depleted by the player deflecting their Critical Blow.
  • Fixed a bug that sometimes caused players or NPCs to immediately recover Spirit after taking elemental damage from an attack that did not trigger a hit reaction animation if they were inflicted with a status effect and their Spirit was depleted at the same time.
  • Fixed a bug that sometimes prevented players from recovering from Spirit Disruption if they fell from a cliff just after their Spirit was depleted.
  • Fixed a bug that sometimes caused Guan Yu’s spirit to immediately recover if his Spirit had been depleted during his Critical Blow “Soaring Phoenix.”
  • Fixed a bug in which Red Hare did not roam around the area properly after Lu Bu dismounted.
  • Fixed a bug that sometimes prevented players equipped with a spear from landing Spirit attacks during certain actions made by the boss Yuan Shu.
  • Fixed a bug that sometimes caused the screen to become distorted for a split second after the player used the Wizardry Spell Flashing Icicle.
  • Fixed a bug that sometimes caused the player to take elemental damage after deflecting any Corpse Demon attacks except Flame attacks.
  • Fixed a bug in which the invading NPC Zhang Ying was not carrying a bow despite a bow being equipped.
  • Fixed a bug preventing positive effects meant to increase damage from being applied to Wizardry Spells.
  • Fixed a bug causing some tutorials to be displayed in the main battlefield “Village of Calamity” in “Path of the Rising Dragon” and beyond.
  • Fixed a bug that sometimes caused a certain sound to play when the player cleared the main battlefield “Desolate Waterside Village.”
  • Fixed a bug in which some doors would not remain open when playing with all flag progress retained in the main battlefield “Desolate Waterside Village.”
  • Fixed a bug that sometimes caused the player character to die after defeating the boss Yuan Shu in the main battlefield “The Rampant Demon Emperor.”
  • Fixed a bug that prevented certain buffs from affecting the boss Yuan Shu during Co-op in the main battlefield “The Rampant Demon Emperor.”
  • Fixed a bug that sometimes prevented the player from picking up items in the sub battlefield “The Lost Sacred Artifact” and completing the battlefield.
  • Fixed a bug in which Demonized Xiahou Dun would become stuck in the ground upon appearing in The Thousand-Mile Journey, making it impossible for the player to progress.
  • Fixed a bug causing the player character to die if they remained in the battlefield for some time after defeating all enemies in “Rapid Elimination” in The Thousand-Mile Journey.
  • Fixed a bug causing a certain noise to continue ringing if the player summoned a Divine Beast while battling Mezuki in “Horde Eradication” in The Thousand-Mile Journey.
  • Fixed a bug allowing players to perform a Fatal Strike (against unaware enemies) on certain NPCs when they appeared in “Horde Eradication” in The Thousand-Mile Journey.
  • Fixed a bug that occurred if the player had progressed to Mile 91 and beyond in The Thousand-Mile Journey in saved data from before update Ver1.220, which prevented battlefields in Mile 102 and beyond from being selectable when the player first applied update Ver1.300.
  • Fixed a bug causing previous settings for Maximum Morale Rank via Inner Discipline to be reset upon beginning Co-op in The Thousand-Mile Journey.
  • Fixed a bug that sometimes allowed players with only two of the DLCs to play Mile 101 and beyond during Co-op in The Thousand-Mile Journey.
  • Fixed a bug preventing the battlefield selection screen from appearing for guest players when searching for an alternative battlefield in any level of Mile 8 or 9 during Co-op in The Thousand-Mile Journey.
  • Fixed a bug in which the special effect “Pangu's Creation of the World” remained active after the player performed a Fatal Strike (against unaware enemies) or summoned a Divine Beast.
  • Fixed a bug in which the player’s Spirit was not always completely depleted upon performing a Spirit attack with the special effect “Pangu's Creation of the World” activated.
  • Fixed a bug causing HP recovery to drop to 0 when the HP recovery amount for the Dragon’s Cure Pot passed a certain amount as a result of upgrading Benefits in The Thousand-Mile Journey.
  • Made the selling price of equipment with upgrade levels of 14 or higher equal to that of equipment with an upgrade level of 13.
  • Fixed a bug occurring during Co-op in The Thousand-Mile Journey, in which drops of equipment with upgrade levels of 12 or higher were enabled for guests with only two DLCs if the host had all three DLCs.
  • Fixed a bug occurring after changing restrictions via the Inner Discipline screen in any main or sub battlefield and then moving to The Thousand-Mile Journey, which caused the player’s Morale Rank to decrease even if they had not changed their Maximum Morale Rank.
  • Fixed a bug occurring after exchanging Benefits via the Exchange Golden Horse Hooves screen on the Thousand-Mile Map and then traveling to any main or sub battlefield, in which the Benefits exchanged were lost under certain conditions.
  • Fixed a bug that activated the special effect “King of Fusang's Manifestation” under certain conditions when players opened the Battle Set screen, even if they had not fulfilled the activation requirements.
  • Fixed a bug in which there was no selling price set for “Stratagem: Unhindered Healing” in some cases.
  • Fixed a bug in which the Favorites and Lock options for Stratagems in the Set Stratagems menu were not consistent with the display in the Inventory menu.
  • Fixed a bug occurring under certain conditions, in which players received notifications that the feature Store Genuine Qi in the Level Up menu had been unlocked even though it had not.
  • Fixed a bug causing a discrepancy of 1 for the recommended level displayed in the “Recommended Lv. for Each Transcendence Bonus Rank” screen in Inner Discipline.
  • Fixed a bug in which no confirmation message appeared when setting the Maximum Morale Rank via Inner Discipline at a value lower than the player’s current Morale Rank.
  • Fixed a bug in which certain processes caused a discrepancy in the Current Morale Rank field in Inner Discipline and the player’s actual current Morale Rank.
  • Fixed a bug in which closing out of the game at a certain point after clearing any battlefield caused the Maximum Morale Rank settings in Inner Discipline to be reset when the player resumed play.
  • Fixed a bug causing the list of Hidden Tome drops to be displayed in the Character Directory pages for Guan Yu and Zhang Fei even when the DLC “Upheaval in Jingxiang” had not been applied.
  • Fixed a bug that delayed the rendering of the Battle Flag held by the protagonist when the player returned to the title screen from THEATER.
  • Fixed a bug in which the name of the set bonus Twin Swords of Ingenuity was incorrect in some languages.
  • Fixed a bug in which name of the positive effect granted by the set bonus Principle of Daode was incorrect in some languages.
  • Fixed a bug that allowed players to go outside the bounds of the current stage from certain locations in some stages.
  • Fixed other minor bugs.

Steam®/Microsoft Store Versions

Major Bug Fixes
  • Fixed a bug causing the game to lag after the player applied elemental attributes via Wizardry Spells while equipped with a whip.

Ver1.302
12.16.2023

All Platforms

Major Bug Fixes
  • Fixed a bug causing Apex Bonus Levels to be reset to their initial values after players applied update Ver1.301.
  • Fixed a bug causing the Genuine Qi of guests to drop to 0 when the Recruit session players progressed through consecutive battlefields in The Thousand-Mile Journey.
  • Fixed a bug occurring when players opened treasure chests within the battlefield “Calm in the Storm” in The Thousand-Mile Journey and then returned to the title menu, which would cause the treasure chests to return to their unopened state.
  • Fixed a bug that sometimes caused the game to crash if players were defeated during Recruit sessions in The Thousand-Mile Journey and then used Golden Horse Hooves to complete the battlefield again.

Ver1.301
12.15.2023

All Platforms

Major Bug Fixes
  • Fixed a bug that caused the game to crash during the cutscene after the boss battle in the main battlefield “Desolate Waterside Village.”
  • Fixed a bug that caused the error message “The game could not be started with this saved data as you are no longer able to access the add-on content: ‘Battle of Zhongyuan’” to be displayed and made it impossible to load the saved data.
  • Fixed a bug that sometimes caused the game to crash when players completed Mile 100 in The Thousand-Mile Journey with any two of the DLCs “Battle of Zhongyuan,” “Conqueror of Jiangdong,” and “Upheaval in Jingxiang” downloaded.
  • Fixed a bug that sometimes caused Inner Discipline restrictions to also be placed upon the enemy.
  • Fixed a bug occurring when players rechallenged the boss Yuan Shu during online multiplayer sessions, in which the battle would be considered “cleared” prematurely.
  • Fixed a bug occurring during Co-op sessions in The Thousand-Mile Journey, in which guest players would become unable to progress if the host disconnected immediately upon defeat.
  • Fixed a bug in which the bosses “Zhang Jiao, General of Heaven” and “General of Heaven's Illusion” recovered immediately when their Spirit was depleted at the same time as they were staggered due to a status effect.
  • Fixed a bug that enabled duplicate purchases of “Fated Grace Drop” Benefits via Exchange Golden Horse Hooves on the Thousand-Mile Map while in battlefields outside of The Thousand-Mile Journey.
  • Fixed a bug in which companions did not react when Divine Beast Resonation was activated by the player.
  • Fixed a bug preventing the correct Martial Arts motion from playing when the companion Zhou Cang was Encouraged.
  • Fixed a bug preventing the stage and character models from being displayed in certain locations in the main battlefield “Desolate Waterside Village.”
  • Fixed a bug that sometimes caused players to leave the boss area when hit with the boss Shuyao’s Critical Blows in the main battlefield “Desolate Waterside Village.”
  • Fixed a bug preventing Zhou Cang from appearing at the correct location after guests interacted with Battle Flags in the sub battlefield “The Loyal and Brave Servant” during Co-op sessions.
  • Fixed a bug that sometimes caused Martial Arts to be displayed incorrectly after players swapped Martial Arts at the blacksmith under certain conditions.

Steam®/Microsoft Store Versions

Major Bug Fixes
  • Fixed a bug causing the game to crash upon startup when HDR was enabled.
  • Fixed a bug that sometimes caused the in-game cursor to shift out of alignment when the mouse cursor was moved in the Character Creation menu.

Ver1.300
12.12.2023

All Platforms

DLC “Upheaval in Jingxiang”
  • Added the new story “Upheaval in Jingxiang”
    • Players must first complete the main battlefield “The Crouching Dragon Roars” in the main game in order to play “Upheaval in Jingxiang.”
  • Added whips as a new weapon category.
    • These weapons will be available from the beginning of the game.
    • After the DLC is applied, players may claim a whip for free via Deliveries in the Battle Flag menu.
    • Whips will be added to reward and dropped item lotteries.
  • Added the higher difficulty mode “Path of the Dragon King.”
    • A purchase of either of the following is required in order to unlock this content: all three DLCs, or the “Wo Long: Fallen Dynasty Season Pass.”
    • Players can unlock this difficulty by conquering a certain number of battlefields under the difficulty “Path of the Heavenly Dragon.”
    • In “Path of the Dragon King,” it is now possible to obtain equipment with upgrade levels and rarities higher than the current maximum level, and the maximum cap for players’ levels will be increased.
  • Added new demons and enemies.
  • Added a new Divine Beast.
  • Added new weapons and armor.
  • Added set bonuses corresponding to equipment obtainable in “Path of the Dragon King.”
  • Added new accolade rewards.
  • Added new trophies and achievements.
  • Added new titles and records.
  • Added Mile 101 and beyond to The Thousand-Mile Journey.
    • Players can unlock this content by conquering a certain number of battlefields under the difficulty “Path of the Heavenly Dragon.”
    • New types of battlefields are available in this content.
    • A purchase of either of the following is required in order to unlock this content: all three DLCs, or the “Wo Long: Fallen Dynasty Season Pass.”
    • All three DLCs, “Battle of Zhongyuan,” “Conqueror of Jiangdong,” and “Upheaval in Jingxiang,” are currently available.
  • Added new items to the Exchange Golden Horse Hooves feature in The Thousand-Mile Journey.
    • These items will be accessible after clearing certain miles from Mile 101 and beyond.
  • Added the new feature Apex Bonus.
    • Players can unlock this content by reaching level 500.
    • It will be made available via Level Up in the Battle Flag menu.
  • Added the new system Stratagem.
    • Players can unlock this system by conquering the main battlefield “The Rampant Demon Emperor” in “Upheaval in Jingxiang.”
    • The field Set Stratagems has been added to Battle Preparation in the Battle Flag menu.
Free Updates
  • Expanded the feature Inner Discipline.
    • Players can now choose from even more options when placing restrictions upon themselves via Inner Discipline on the Battle Preparation screen.
    • Placing restrictions will enable drops of even rarer equipment.
    • It will also enable enemy drops of equipment with upgrade levels of 13 or higher in “Path of the Dragon King” or in the further reaches of The Thousand-Mile Journey.
  • Added the new feature “Determine Your Path,” which allows players to select multiple battlefields in advance and plan out their path to the next camp in The Thousand-Mile Journey.
    • Players can choose their path via the sub menu.
  • Added a feature allowing players to spend coppers in order to search for new battlefields in The Thousand-Mile Journey.
    • This feature can be unlocked by clearing Mile 30 in The Thousand-Mile Journey.
  • Increased the maximum number of Golden Horse Hooves players can acquire.
  • Added 15 new Wizardry Spells.
    • These new spells can be used by first obtaining the item Hidden Tomes.
    • The tomes can be obtained as possible drops after defeating bosses in “Path of the Rising Dragon” and beyond.
  • Added the Martial Arts technique Suffocating Stream, which can be used with hammers and poleaxes.
    • This technique will be randomly assigned when an applicable weapon is acquired.
  • Added the Martial Arts technique Entwined Blades, which can be used with dual swords, dual sabres, and dual halberds.
    • This technique will be randomly assigned when an applicable weapon is acquired.
  • Added new special effects.
    • These special effects will be randomly assigned to equipment in the same way as current special effects.
  • Added a feature enabling players to increase or decrease values by units of 10 on the Level Up and Reset Parameters screens.
  • Added an option to display the Control Guide on the screen in-game.
    • Players can enable this option via Control Guide in the game settings.
  • Added an option to display the Key Guide on the screen while playing.
    • Players can enable this option via Key Guide in the game settings.
  • Added a feature enabling players to set Equipment Type, Items with/without Jewelry Essence, and Set Bonus as filter conditions.
  • Added a feature to switch between tabs for some filter fields.
  • Added a feature to change the button combination type.
    • Players can enable this feature via Button Combination Type in Control Settings.
  • Added a feature enabling players to extract all of the jewels in a piece of equipment at one time via Embedment in the Blacksmith menu.
  • Added a feature to Salvage in the Blacksmith menu enabling players to automatically sell any materials that exceed the amount they can acquire via salvaging.
  • Added the sort option “By Martial Arts Lv.” to the Equipment, Inventory, and Upgrade Martial Arts menus.
  • Made changes to allow characters other than those from the English alphabet to be used for custom names in the Battle Set, Battle Flag Customization, and Character Creation menus in certain languages.
    • Changes made to custom names will not be saved if they contain characters not supported by the game.
  • Made changes so that any equipment obtained via Exchange Golden Horse Hooves will have an upgrade level of 8.
  • Made changes so that after unlocking “Path of the Rising Dragon,” any equipment obtained via Accolade Rewards will have an upgrade level of 8.
Adjustments
Weapon Categories
All Weapon Categories
  • Shortened the recovery sequence after deflect counterattacks.
Straight Sabre
  • Shortened the startup sequence of the first strike of normal attack chains.
Sword
  • Shortened the startup sequence of the first strike of normal attack chains.
Curved Sabre
  • Shortened the startup sequence of the first strike of normal attack chains.
Glaive
  • Made adjustments to timing so that normal attacks while dashing can be chained to follow-up normal and Spirit attacks at an earlier point.
Halberd
  • Made changes to normal attacks following normal attacks while dashing.
    • The timing of the follow-up attacks was adjusted to match these changes.
Spear
  • Made changes to normal attacks following normal attacks while dashing.
    • The timing of the follow-up attacks was adjusted to match these changes.
Slashing Spear
  • Made changes to normal attacks following normal attacks while dashing.
    • The timing of the follow-up attacks was adjusted to match these changes.
Staff
  • Made adjustments to timing so that normal attacks while dashing can be chained to follow-up normal attacks at an earlier point.
Hammer
  • Made adjustments to timing so that normal attacks while dashing can be chained to follow-up Spirit attacks at an earlier point.
Poleaxe
  • Made adjustments to timing so that normal attacks while dashing can be chained to follow-up Spirit attacks at an earlier point.
Dual Swords
  • Made adjustments to timing so that normal attacks while dashing can be chained to follow-up Spirit attacks at an earlier point.
Dual Sabres
  • Made adjustments to timing so that normal attacks while dashing can be chained to follow-up Spirit attacks at an earlier point.
Dual Halberds
  • Made adjustments to timing so that normal attacks while dashing can be chained to follow-up Spirit attacks at an earlier point.
Bosses
Zhang Liang
  • Reduced his HP.
Demonized Zhang Liang
  • Increased the amount of Spirit damage received by Demonized Zhang Liang.
  • These changes are only in effect during the first battle after starting a new game.

  • Made adjustments so that after the status effect Armor Break is inflicted once, resistance to Armor Break will increase significantly.
  • Lengthened the startup sequence for some of Xu Sheng’s Critical Blows.
  • Made upward adjustments to the HP of companions.
  • Changed the effect of “Offer Golden Horse Hoof” in The Thousand-Mile Journey so that it will increase the likelihood of obtaining accessories.
    • The previous effect, raising the Battlefield Rank, will be removed.
  • Made changes to reward players with one random piece of equipment bestowed with Grace after they have completed “Onslaught of Warlords” for each camp in The Thousand-Mile Journey.
  • Made changes so that players who have lowered their Fortitude Rank with Inner Discipline in The Thousand-Mile Journey will receive additional Golden Horse Hooves upon reaching a camp, based on the difference between their original and current Fortitude Ranks.
  • Increased the number of Golden Horse Hooves that can be obtained upon conquering a battlefield with camps disabled in The Thousand-Mile Journey.
  • Made changes to Recruit sessions in The Thousand-Mile Journey, so that if the host has determined their path to the next camp, the party will be able to continue their multiplayer session until arriving at that camp.
  • Increased the drop rate of Legendary equipment upon defeating certain characters in The Thousand-Mile Journey.
  • Made changes so that one additional piece of equipment will be dropped when players defeat certain characters in The Thousand-Mile Journey.
  • Increased the active duration of the Benefits “Boost Fortitude 1★” and “Boost Fortitude 2★” to 10 in The Thousand-Mile Journey.
  • Made it impossible to use the consumable item Mystic Crane during “Battleground Conquest” in The Thousand-Mile Journey.
  • Made changes so that when the host of a Recruit session initiates a boss battle and then rechallenges the boss, the guests will be awarded the same amount of Morale Points.
  • Made adjustments to some of the pickups in the main battlefields “The Demon Fort of the Yellow Heaven,” “The Battle of Hulaoguan Pass,” and “Lu Bu, Mightiest Among Men.”
  • Shortened the loading time before starting some battlefields.
  • Changed the maximum number of effect icons for bosses from 10 to 16.
  • Changed the name of the attribute “Elemental Resistances” to “Elemental Defense.”
  • Adjusted the list order of Effect Icons on the Documents screen.
  • Added ruby characters to some Japanese text.
  • Changed the name of the field “Maximum Effect Icons Displayed” to “Max Number of Effect Icons on Player” in the game settings.
  • Made changes to the zoom in/zoom out controls in Character Creation.
    • The controls are now aligned to those in Photograph mode.
  • Adjusted the distance at which player characters become transparent when the player moves the camera closer to them in Photograph mode.
  • Removed the option “Equipment without Warrior Set Bonuses” from the field “Auto-Salvage/Auto-Sell Based on Set Bonus” in the Auto-Salvage/Auto-Sell Settings for accessories.
  • Made it possible for players to acquire Martial Soul Fragments upon salvaging a weapon with a Martial Arts level of 1 or higher.
  • Made it possible for players to see their upgrade level and Martial Arts level when changing equipment in the Inventory and Blacksmith menus.
  • Increased the effectiveness of the special effects “Elemental Damage,” “Flame Damage,” “Water Damage,” “Lightning Damage,” “Stone Damage,” and “Toxin Damage.”
  • Added the note “This does not apply to elemental damage” to the descriptions of certain special effects.
    • Only the text has been changed. The behavior of the special effects remains unchanged.
  • Made changes so that players no longer take damage from status effects when bestowed with the positive effect Perfect Restoral.
Warrior Set Bonuses (Legendary)
Aspiration of Restoring the Han Empire
  • Increased the effectiveness of “HP.”
  • Increased the effectiveness of “Spirit Damage Taken in Perfect Condition.”
With Sky High Righteousness
  • Increased the effectiveness of “Spirit Gain from Deflecting.”
  • Increased the effectiveness of “Martial Arts Spirit Consumption.”
Rival of the Masses
  • Increased the effectiveness of “Martial Arts Spirit Consumption.”
  • Increased the effectiveness of “Spirit Gain.”
Hero beyond the Age
  • Increased the effectiveness of “Morale Rank Points Gain.”
Unscrupulous Hero's Right Hand
  • Increased the effectiveness of “Status Effect Resistance.”
  • Increased the effectiveness of “Spirit Damage Received.”
Thunderous Raider
  • Increased the effectiveness of “Ammo Held Max.”
Tiger of Jiangdong
  • Increased the effectiveness of “Spirit Consumption.”
  • Increased the effectiveness of “Spirit Gain from Deflecting.”
Ferocious Young Conqueror
  • Increased the effectiveness of “Spirit Gain from Normal Attacks.”
Inheritor of the Tiger
  • Increased the effectiveness of “Spirit Consumption.”
Lu Bu, the Mightiest among Men
  • Increased the effectiveness of “HP.”
Grace Effects
Grace of Zhuanxu the Black Emperor
  • Strengthened the effects of “Fatal Strike Damage.”
  • Decreased the duration of the effects of “Subtlety of Water Phase.”
Grace of the Supreme Heavenly Emperor
  • Increased the effectiveness of “Divine Beast Gauge Gain.”
  • Changed “Divine Beast Resonation Duration” into “Summon Divine Beast Damage.”
  • Increased the effectiveness of “Skyward Majesty.”
Grace of Chiyou
  • Changed “‘Damage Reduction’ upon Aerial Skill” into “‘Haste’ upon Deflect Counterattack.”
  • Changed “‘Haste’ upon Deflect Counterattack” into “Damage upon Springboarding.”
  • Increased the effectiveness of “Physical Resistance.”

  • Updated part of the staff list in the end credits and added the DLC cast.
Major Bug Fixes
  • Fixed a bug in which prolonged gameplay within a single mission caused lagging.
  • Fixed a bug that prevented players from exchanging the item “Level Cap +1” under certain conditions.
  • Fixed a bug causing an increase in Spirit gained when landing attacks, along with an increase in Morale Points gained from Spirit attacks, while using a glaive, halberd, spear, slashing spear, or staff.
  • Fixed a bug causing the special effect “Element-Imbued Weapon Damage/Spirit Damage” to be activated when a glaive, halberd, spear, slashing spear, or staff was equipped, even if that weapon was not imbued with an element.
  • Fixed a bug that disabled input buffering for the Wizardry Spell set to R2+△.
  • Fixed a bug enabling players to perform a breakfall when falling from a height that would normally kill their character.
  • Fixed a bug causing a knockdown motion to play when players jumped into the air in areas that were on fire.
  • Fixed a bug causing the camera to shake when players performed a Fatal Strike against a Changgui while their animation camera was disabled.
  • Fixed a bug allowing players to launch one-sided attacks against the boss Gan Ning under certain conditions.
  • Fixed a bug allowing players to launch one-sided attacks against the boss Taishi Ci under certain conditions.
  • Fixed a bug causing part of the sword to disappear if players fully charged the Martial Arts technique Starlight Blade and then immediately cancelled the attack.
  • Fixed a bug causing characters to float above Battle Flags in some battlefields in The Thousand-Mile Journey.
  • Fixed a bug causing the number of acquired Benefits shown on the Thousand-Mile Map to be one higher than the actual amount after players raised the difficulty level in The Thousand-Mile Journey.
  • Fixed a bug causing the Morale Rank of Demonized Taishi Ci to increase significantly when he transformed into his second form in The Thousand-Mile Journey.
  • Fixed a bug that induced a hitstun on players despite them not being hit by anything in certain locations in “Battleground Conquest” in The Thousand-Mile Journey.
  • Fixed a bug causing screen stuttering when bosses appeared in some “Boss Annihilation” battlefields in The Thousand-Mile Journey.
  • Fixed a bug that sometimes prevented the dialogue of companions from playing correctly during cross-play Co-op sessions.
  • Fixed a bug in which the BGM did not play if players resumed the game from certain Battle Flags in the main battlefield “The Battle of Hulaoguan Pass.”
  • Fixed a bug causing Xielong to disappear from guests’ screens if certain controls were used during Co-op sessions in the main battlefield “Centuries of Glory Burned Away.”
  • Fixed a bug causing a delay between the black screen and the ambient sound playback at the start of a mission in the main battlefield “Darkness over the Hanshui River.”
  • Fixed a bug causing the BGM to be cut off during cutscenes in missions in the main battlefield “Lu Bu, Mightiest Among Men.”
  • Fixed a bug in which the companion Guan Yu’s HP did not recover after players defeated Yan Liang and Wen Chou and transitioned to the latter half of the stage in the main battlefield “Behold the Glaive of Righteousness.”
  • Fixed a bug that sometimes caused the dialogue of companions Guan Yu and Zhang Fei to play at the same time in the main battlefield “Behold the Glaive of Righteousness.”
  • Fixed a bug in which interacting with the door that triggers the boss fight in the main battlefield “Behold the Glaive of Righteousness” sometimes failed to do so.
  • Fixed a bug in which groups were not disbanded after completing Recruit sessions in the sub battlefield “A King-like Tolerance.”
  • Fixed a bug that allowed players to go outside the bounds of the current stage from certain locations in some stages.
  • Fixed a bug that caused characters to become stuck (in the ground or surrounding objects) in certain locations in some stages, making it impossible for players to progress.
  • Fixed a bug in which hitstun motions were not induced when players landed hits with Firecrackers on enemies preparing to launch ballista.
  • Fixed a bug that prevented players from receiving the title Vanquisher of Mezuki even after defeating Mezuki without taking damage.
  • Fixed a bug in which fixed special effects were set on the accessory Sonorous Jade Flute.
  • Fixed a bug in which Detonation, a positive effect that is bestowed upon activation of the Wizardry Spell Stellar Fury, was not listed among the Effect Icons in Documents.
  • Added “with the same weapon” to the description of Gonggong’s Wicked Sin under the set bonus Grace of Gonggong.
    • Only the text has been changed. The behavior of the special effect remains unchanged.
  • Fixed a bug causing the count for the title requirements “Defeated a certain number of enemies with staffs or maces” and “Defeated a certain number of enemies with hammers or spiked clubs” to be added at the same time after defeating enemies with certain weapons.
  • Fixed a bug causing the screen to flicker under certain conditions in the Blacksmith, Inventory, and Character Creation menus.
  • Fixed a bug that prevented the Martial Arts technique Scattered Leaves from being set to the Dual Reaper Halberds via Replace Martial Arts.
  • Fixed a bug causing the UI to remain dark after skipping videos in THEATER.
  • Fixed a bug in which the “turn page” caption was not displayed on certain screens.
  • Fixed a bug in which the “turn page” caption was displayed when selecting stickers in Photograph mode.
  • Fixed a bug that sometimes prevented the Crushing Defeat animation from playing when guests died in Recruit or Invade sessions.
  • Fixed a bug causing the rewards screen to appear for a moment after players conducted a search in Recruit, Invade, or Co-op sessions.
  • Fixed a bug causing the incorrect text to be displayed under certain conditions when recruiting players while one Co-op guest was present.
  • Fixed a bug that sometimes caused the HP Gauge above enemies’ heads to shift lower or be hidden from view.
  • Fixed a bug in which leaving a battlefield in “Path of the Rising Dragon” and beyond without clearing it caused an incorrect number of captured Battle Flags and Marking Flags to be displayed on the Travel screen.
  • Fixed a bug in which the comparisons of equipment information displayed in the Inventory menu were incorrect.
  • Fixed a bug in which captions sometimes disappeared after players returned to the Travel screen from the Thousand-Mile Map screen.
  • Fixed a bug that sometimes caused unintended sound effects to play after the loading period ended.
  • Fixed a bug in which the notification for obtaining a Hidden Tome in the battlefield “Decisive Battle of Guandu” appeared after the boss had been defeated.
  • Fixed a bug causing incorrect information to be displayed when players used the items Dragon Vein Essence or Dragon Vein Crystals in The Thousand-Mile Journey.
  • Fixed a bug in which the effects were not displayed correctly when other players performed perfect deflects using dual swords, dual sabres, or dual halberds during online multiplayer sessions.
  • Fixed other minor bugs.

Steam®/Microsoft Store Versions

Additional Features
  • Improved the mouse controls.
    • Made it possible to switch tabs on certain screens by clicking the mouse.
    • Made it possible to switch equipment information sheets by clicking the mouse.
    • Made it possible to change the selected battlefield on the Travel screen by clicking on a battlefield other than the one selected.
    • Made it possible to set Wizardry Spells by clicking on their icons on the Set Wizardry Spells screen.
Major Bug Fixes
  • Reduced the rendering time for effects.
  • Made changes so that the pointer’s appearance changes when the mouse cursor moves over the game’s UI on certain screens.
  • Fixed a bug in which the “turn page” caption was displayed during key configuration in Control Settings.
  • Fixed a bug causing the mouse cursor and in-game cursor to be out of alignment on the Thousand-Mile Map and Learn Wizardry Spells screens.

Ver1.220
11.09.2023

All Platforms

Additional Features
  • Added the sub battlefield “Twilight’s Calling” as part of the “Nioh 2” collaboration.
    • Once the main battlefield “Behold the Glaive of Righteousness” has been completed, “Twilight’s Calling” will be added to Other in the Travel menu.
    • This battlefield will not affect the conditions for acquiring the trophies/achievements “Battle-Hardened” and “Hunting the Great Deer,” the ratio of Battlefields Conquered, or any titles related to conquering battlefields.
  • Added the headwear Scampuss Hat.
    • This item can be obtained as a clear reward for the first playthrough of the sub battlefield “Twilight’s Calling” from the “Nioh 2” collaboration.
    • After the reward is obtained, this item may also be randomly dropped by enemies.
  • Added new titles and records.
  • Increased the maximum amount of Genuine Qi that can be stored via Store Genuine Qi.
  • Increased the maximum amount of upgrade materials, items that grant Genuine Qi, and Golden Horse Hooves that can be possessed by the player.
Adjustments
  • Decreased the amount of “Armor Break” accumulation for Feasting Ursine.
  • Decreased the amount of “Armor Break” accumulation for Whistling Vortex.
  • Decreased the amount of “Armor Break” accumulation for Fanning Peacock.
  • Added Mezuki to the list of enemies appearing in “Boss Annihilation,” “Horde Eradication,” and “Onslaught of Warlords” in the Thousand-Mile Journey.
  • Adjusted the probability of some enemies appearing in the Thousand-Mile Journey.
  • Added “Sentry of the Underworld” to Theater.
  • Added a note to the description of the negative effect “Armor Break” explaining that it is not influenced by the positive or negative effects related to status effects.
Major Bug Fixes
  • Fixed a bug in which the player’s Morale Rank decreased even if they were successful in nullifying the damage from Critical Blows using a hammer or poleaxe.
  • Fixed a bug in which the player was inflicted with Spirit Disruption even if they were successful in nullifying attacks that would deplete their Spirit using a hammer or poleaxe.
  • Fixed a bug in which using a Wizardry Spell to imbue an equipped glaive, halberd, spear, slashing spear, or staff with an element reduced the elemental value granted to that weapon.
  • Fixed a bug that increased the amount of “Armor Break” accumulation while “Zhurong’s Celestial Fire” under the set bonus Grace of Zhurong was active.
  • Fixed a bug preventing Spirit from being consumed properly upon performing a Spirit attack following a deflect with a long sword.
  • Fixed a bug in which Cups of Cordiality were not consumed as intended when used at Battle Flags in the Training Grounds.
  • Fixed a bug in which staffs were not included in the description for the negative effect “Armor Break.”
  • Fixed other minor bugs.

Steam®/Microsoft Store Versions

Additional Features
  • Improved the function for pre-compiling shaders.
    • This function was added in order to reduce lag during gameplay.
    • After the update is applied, shaders will automatically be compiled upon launching the game.
    • If graphics card drivers are updated after this update is applied, or if the game continues to lag, players can update the shaders by accessing System on the title screen and selecting Compile Shaders.
    imageimage
  • Reduced the time it takes to render large amounts of effects.
Major Bug Fixes
  • Fixed an issue preventing the game from being launched if the installation path included double-byte characters.

Ver1.210
10.30.2023

All Platforms

Additional Features
  • Added the option to select difficulty levels in The Thousand-Mile Journey.
    • This feature will be made available upon completing Mile 50.
    • Players will be able to choose whether to raise the difficulty level when selecting a camp to travel to.
    • Raising the difficulty level will also increase the number of Golden Horse Hooves that can be obtained and the likelihood of obtaining rarer items.
Adjustments
Weapon Categories
Straight Sabre, Sword, Curved Sabre
  • Added 1 extra stock to the Spirit Gauge.
Glaive, Halberd, Spear, Slashing Spear, Staff
  • Made changes so that all attacks will now cause the status effect Armor Break to accumulate.
    • Like elemental status effects, Armor Break will be triggered once a certain amount has accumulated.
    • When Armor Break is in effect, attacks will cause most enemies to stagger, even if they normally do not.
Spear
  • Shortened the startup sequence of Spirit attacks.
  • Adjusted the size of the hitbox when moving from normal attacks to Spirit attacks.
Staff
  • Made it possible to continue swinging the staff after each stage of a normal attack by holding down the button.
    • Repeatedly pressing the button will no longer trigger this action.
Hammer, Poleaxe
  • Made changes so that players receive less damage during the period when they are prevented from staggering during attacks.
  • Added an interval during which, for a very brief moment at the beginning of the player’s attack, all damage from being hit by an enemy’s attack will be nullified.
    • Successfully nullifying an enemy’s attack in this way will grant extra damage to the player’s attack.

  • Added the tutorials “Glaives, Halberds, Spears, and Slashing Spears,” “Staffs,” “Hammers and Poleaxes,” and “Dual Swords, Sabres, and Halberds.”
  • Increased the probability of high-risk battlefields appearing in The Thousand-Mile Journey.
  • Made changes so that The Thousand-Mile Journey will now be unlocked at the same time as Path of the Soaring Dragon.
  • Lessened the requirements to proceed to Mile 21 and beyond in The Thousand-Mile Journey.
  • Adjusted the type of items dropped upon defeating the boss Zhang Bao in The Thousand-Mile Journey.
  • Made changes so that all Shitieshou in the battlefield “Calm in the Storm” in The Thousand-Mile Journey will be the giant variant.
  • Increased the probability of high-rarity equipment being obtainable as pickups in the battlefield “Calm in the Storm” in The Thousand-Mile Journey.
  • Further reduced the remaining survival time upon defeating powerful enemies in the battlefield “Relentless Survival” in The Thousand-Mile Journey.
  • Reduced the maximum possible survival time randomly set in the battlefield “Relentless Survival” in The Thousand-Mile Journey.
  • Made changes so that some stages will not appear in the battlefields “Relentless Survival” and “Swarm Carnage” in The Thousand-Mile Journey.
  • Made changes to the randomization when some enemy warriors spawn in The Thousand-Mile Journey.
  • Made changes so that when prompted with “Continue co-op with your ally?” upon clearing a battlefield during Co-op sessions in The Thousand-Mile Journey, if the host selects “No” and the two guests select “Yes,” the guests can continue playing in their Co-op session.
  • Reduced the amount of HP damage and elemental damage dealt to enemies with Morale Ranks 16+ lower than the player.
  • Made changes so that a companion will not lose HP if they fall to their death.
  • Made it possible to set conditions for items with set bonuses (warrior set bonuses and Grace effects) in Auto-Salvage/Auto-Sell Settings.
  • Made changes to the Auto-Salvage/Auto-Sell Settings so that if the materials obtained by salvaging exceed the maximum amount that can be possessed, the excess will be automatically sold.
  • Made it possible to swap Martial Arts techniques consecutively via Swap Martial Arts in the Blacksmith menu.
  • Changed the text color of rarities in the Battle Set menu to improve visibility.
  • Increased the amount of HP restored when using the Dragon’s Cure Pot.
  • Made it possible to use the Martial Arts technique Pegasus Thrust with halberds.
  • Made changes so that the accessory Peculiar Inner Elixir can now be dropped by enemies if it has already been obtained by the player at least once.
  • Made it possible to embed the special effect “‘Damage Reduction’ upon Losing Morale Rank” in chest armor.
  • Made changes to the name of the special effect “Damage Bonus (Heavy/Light Equip Load)” in some languages.
    • Only the name has been changed. The behavior of the special effect remains unchanged.
  • Changed the Heavy Cavalry Spear’s fixed special effect from “Damage Bonus (Heavy Equip Load)” to “Damage Bonus (Light Equip Load).”
  • Made changes so that equipment obtained on the Exchange Golden Horse Hooves screen will be automatically locked.
Major Bug Fixes
  • Fixed a bug in which switching weapons caused the screen to go black and the player’s HP to fall to 1.
  • Fixed a bug that sometimes prevented the additional input with the button for the third Martial Arts technique from functioning properly.
  • Fixed a bug that sometimes caused a generic Spirit attack to be triggered instead of the intended one when using a spear to perform a Spirit attack after successfully deflecting.
  • Fixed a bug in which there was no invincibility frame when performing Fatal Strikes with a long sword.
  • Fixed a bug in which using a long sword to perform Spirit attacks following deflects would prevent the attacks from hitting enemies.
  • Fixed a bug causing the attack motions to be interrupted when using a long sword to perform a Fatal Strike on the boss Demonized Xiahou Dun.
  • Fixed a bug that sometimes occurred when another character was hit with a Critical Blow by the boss Demonized Dian Wei, in which the attack also hit the player even if they were not in range.
  • Fixed a bug that caused players to walk instead of dash, even if the option Automatic Dash was enabled, when they used the Dragon’s Cure Pot while moving and continued to hold down the stick in the process.
  • Fixed a bug that prevented the correct amount of damage from being inflicted after a Fatal Strike (against unaware enemies) was performed against Bingcan.
  • Fixed a bug causing Flame effects to remain in the air after players deflected Fire Pots thrown by enemies.
  • Fixed a bug making it impossible for players to progress if the host defeated the first boss while guests were in the process of joining the Recruit session in the sub battlefields “Crouching Dragons’ Battle Royale” and “Crouching Dragons’ Fierce Rumble.”
  • Fixed a bug that sometimes caused the same special effect to be selected for both the premium and regular embedding slots of accessories obtained from Shitieshou.
    • The special effects of accessories already in the player’s possession will not be changed after the update is applied.
  • Fixed a bug in which the amount of HP damage and elemental damage dealt to enemies with Morale Ranks 26+ lower than the player did not scale correctly.
  • Fixed a bug preventing players from obtaining treasure chest pickups in some stages in the battlefield “Battleground Conquest” in The Thousand-Mile Journey.
  • Fixed a bug that sometimes caused the boss Demonized Xiahou Dun to fly in unnatural directions in The Thousand-Mile Journey.
  • Fixed a bug making it possible for players to perform Fatal Strikes from behind some enemies right when they appeared in the battlefields “Swarm Carnage,” “Relentless Survival,” “Horde Eradication,” and “Onslaught of Warlords” in The Thousand-Mile Journey.
  • Fixed a bug in which enemies remained in the area after the time limit ended in the battlefield “Relentless Survival” in The Thousand-Mile Journey.
  • Fixed a bug in which entering a battlefield in The Thousand-Mile Journey and then leaving the game without touching a Battle Flag sometimes caused the player’s Morale rank to drop to the same level as their Fortitude Rank once they restarted the game.
  • Fixed a bug in which progressing through The Thousand-Mile Journey in Co-op sessions and then leaving the game at a certain point sometimes prevented the player’s total number of miles traveled from being updated.
  • Fixed a bug in which the rewards screen was not displayed if players had progressed through The Thousand-Mile Journey in Co-op sessions and then ended Co-op upon arriving at a camp.
  • Implemented changes regarding a bug that caused Demonized Dian Wei to leave the stage’s boundaries in certain battlefields in the Thousand-Mile Journey.
    • After the update is applied, Demonized Dian Wei will no longer appear in some stages.
    • If he has already appeared in the current stage, the changes will take effect after a new battlefield is selected when traveling to a camp.
  • Fixed a bug in which warriors appearing as bosses could be made to accompany the player as reinforcements in the sub battlefield “Crouching Dragons’ Fierce Rumble.”
  • Fixed a bug making it possible for players to perform Fatal Strikes from behind some bosses right when they appeared in the sub battlefield “Crouching Dragons’ Fierce Rumble.”
  • Fixed a bug in which touching a Battle Flag in the sub battlefield “Fate of the Entertainer” sometimes made all sound cease for several seconds.
  • Fixed a bug that sometimes caused the dialogue of Xiahou Dun and Xiahou Yuan to play at the same time in the sub battlefield “The Two Walls Stand Tall.”
  • Fixed a bug in which Zhou Yu could be made to accompany the player as reinforcements in the sub battlefield “Who Plays the Jade Flute” on the Path of the Rising Dragon and beyond.
  • Fixed a bug in which the equipment dropped upon defeating some bosses in battlefields on the Path of the Rising Dragon and beyond was of a lower rarity than it should have been.
  • Fixed a bug in which the rewards for clearing battlefields were affected by the special effect “Drop Priority.”
  • Fixed a bug in which the Wizardry Spells automatically set during Basic Training were carried over when players started The Thousand-Mile Journey from Basic Training.
  • Fixed a bug that allowed players to go outside the bounds of the current stage from certain locations in some stages.
  • Fixed a bug that caused characters to become stuck (in the ground or surrounding objects) in certain locations in some stages, making it impossible for players to progress.
  • Fixed a bug in which the description of the activation requirements for Skyward Majesty under the set bonus Grace of the Supreme Heavenly Emperor was incorrect.
  • Fixed a bug in which the efficacy of Skyward Majesty under the set bonus Grace of the Supreme Heavenly Emperor was incorrect.
  • Fixed a bug in which the efficacy of Principle of Daode under the set bonus Grace of Daode Tianzun the Pure One was incorrect.
  • Changed “Melee Attack Spirit Damage” to “Spirit Damage” in the description of effects for Fuxi Devised Eight Trigrams under the set bonus Grace of Fuxi.
    • Only the text has been changed. The behavior of the special effect remains unchanged.
  • Fixed a bug in which the special effect “HP Restoration from Melee Attack Damage” did not function properly while Zhurong’s Celestial Fire under the set bonus Grace of Zhurong was in effect.
  • Fixed a bug in which bosses who were defeated for the first time on the Path of the Rising Dragon and beyond were not added to the Character Directory.
  • Changed the phrase “You will lose any Spirit gained from Levels 2 and 3” to “You will lose any Spirit gained from Level 3” in the tutorial “Cestuses.”
    • Only the text has been changed. The behavior of the weapon remains unchanged.
  • Fixed a bug causing the dialogue to be canceled immediately when prompted with response options during conversations with NPCs under certain conditions.
  • Fixed a bug in which opening the Equipment menu via the Thousand-Mile Map screen in The Thousand-Mile Journey sometimes prevented certain videos from playing.
  • Fixed a bug in which, if the Auto-Salvage/Auto-Sell Settings were set to sell ranged weapons, throwing weapons were also sold.
  • Fixed a bug that sometimes prevented players from switching between tabs displaying equipment details upon salvaging items in the Blacksmith menu.
  • Fixed a bug that caused elemental effects to remain visible upon accessing Character Creation with cestuses equipped and elemental attributes applied.
  • Fixed a bug that sometimes temporarily disabled controls in the Character menu after players started the game via New Game.
  • Fixed other minor bugs.

Steam® Version

Additional Features
  • Made it possible to set a higher sensitivity via Mouse Sensitivity (Switch Locked-on Target) in Control Settings.
Major Bug Fixes
  • Fixed a bug preventing the Matching Area in Online Settings from functioning properly.

Ver1.202
10.06.2023

All Platforms

Major Bug Fixes
  • Fixed a bug in which the Martial Arts level of weapons already in the player’s possession was incorrectly set to Lv. 1 instead of Lv. 0 upon unlocking Upgrade Martial Arts.
    • The Martial Arts level of the player’s weapons will not decrease after the update is applied.
  • Fixed a bug causing the notifications for obtaining Hidden Tomes in the Thousand-Mile Journey to be displayed even when Hidden Tomes had not been obtained.
  • Fixed a bug preventing the adjustments made to the effectiveness of special effects in Ver. 1.200 from being applied to players’ equipment.
    • After the update is applied, the values will be corrected while loading.
  • Fixed a bug preventing premium special effects from being assigned to premium embedding slots for accessories received from Shitieshou.
  • Fixed a bug that sometimes caused equipment in the storehouse to be salvaged or sold in Auto-Salvage/Auto-Sell Mode.
  • Fixed a bug causing the game to crash when changing the settings on the Auto-Salvage/Auto-Sell Mode screen under certain conditions.
  • Fixed a bug preventing players from acquiring accolades upon completing the Thousand-Mile Journey in Recruit sessions.

Notice Regarding Revisions in Ver. 1.200

The following revisions were not listed among the updates in Ver. 1.200.
Weapon Categories
Dual Sabres
  • Adjusted the transition from normal attacks to Spirit attacks.
Weapons
Halberds of Lady Hao
  • Decreased the effectiveness of “Spirit Defense (Guarding).”
One of the revisions listed among the updates in Ver. 1.200 was incorrect.
Incorrect Text:
  • Made adjustments so that players will be able to unleash other attacks more quickly following a Martial Arts or Wizardry Spell attack.
Correction:
  • Martial Arts & Wizardry Spells
    • Optimized the timing at which players can perform a different attack after activation.
    • Increased the delay when chaining the same attack to the Martial Arts or Wizardry Spell activated.

Ver1.201
09.28.2023

All Platforms

Major Bug Fixes
  • Fixed a bug preventing 4★+ melee weapons within the storehouse from being assigned additional Martial Arts techniques.
    • After the update has been applied, the game will make another attempt at randomly assigning Martial Arts techniques to any melee weapons with unoccupied Martial Arts slots.

Ver1.200
09.27.2023

All Platforms

DLC “Conqueror of Jiangdong”
  • Added the new story “Conqueror of Jiangdong.”
    • Players must first complete the main battlefield “Darkness over the Hanshui River” in the main game order to play “Conqueror of Jiangdong.”
    image
  • Added long swords as a new weapon category.
    • These weapons will be available from the beginning of the game.
    • After the DLC is applied, players may claim a long sword for free via Deliveries in the Battle Flag menu.
    • Long swords will be added to reward and dropped item lotteries.
    image
  • Added the higher difficulty mode “Path of the Heavenly Dragon.”
    • Players can unlock this content by conquering a certain number of battlefields under the difficulty “Path of the Soaring Dragon.”
    • A purchase of either of the following is required in order to unlock this content: any two DLCs, or the “Wo Long: Fallen Dynasty Season Pass.”
    • Players can unlock this difficulty by conquering a certain number of battlefields under the difficulty “Path of the Soaring Dragon.”
    • In “Path of the Heavenly Dragon,” it is now possible to obtain equipment with upgrade levels and rarities higher than the current maximum level, and the maximum cap for players’ levels will be increased.
  • Added new demons and enemies.
    image
  • Added a new Divine Beast.
  • Added new weapons, armor, and accessories.
  • Added set bonuses corresponding to equipment obtainable in “Path of the Heavenly Dragon.”
  • Added new accolade rewards.
  • Added new trophies and achievements.
  • Added new titles and records.
  • Added the new endgame content The Thousand-Mile Journey.
    • Players can unlock this content by conquering a certain number of battlefields under the difficulty “Path of the Soaring Dragon.”
    • A purchase of either of the following is required in order to unlock this content: any two DLCs, or the “Wo Long: Fallen Dynasty Season Pass.”
    • The DLCs “Battle of Zhongyuan” and “Conqueror of Jiangdong” are currently available. The DLC “Upheaval in Jingxiang” is scheduled for release in December 2023.
  • Added the features Replace Martial Arts and Upgrade Martial Arts.
    • These features will be made available after unlocking the endgame content The Thousand-Mile Journey.
Free Updates
  • Added the “Lies of P” collaboration equipment Puppet’s Sabre and Etiquette.
    • After the update is applied, these items will be available via Deliveries in the Battle Flag menu.
    • They will be added to dropped item lotteries after being claimed in Deliveries.
  • Made changes so that melee weapons are assigned up to six Martial Arts techniques.
    • Three Martial Arts techniques will be assigned to weapons with a rarity of 4★, and six techniques will be assigned to weapons with a rarity of 5★ or higher.
    • For weapons acquired before the update, additional Martial Arts techniques will be randomly assigned to match the number assigned after the update.
    • For weapons assigned sets of six techniques, it will be possible to swap over from sets consisting of three techniques at any time.
    • For information on the controls for the third Martial Arts technique or to learn how to swap Martial Arts, please check the in-game tutorial for Martial Arts.
  • Added ten new Wizardry Spells.
    • These new spells can be used by first obtaining the item Hidden Tomes.
    • The tomes can be obtained as possible drops after defeating bosses in “Path of the Rising Dragon” and beyond.
  • Added the consumable items Firecracker and Shigandang.
    • These items may be placed at certain locations across the battlefield as pickups.
  • Added the new Martial Arts technique Pegasus Thrust, which can be used with spears and slashing spears.
    • This technique will be randomly assigned upon acquiring an applicable weapon.
  • Added new special effects.
    • These special effects will be randomly assigned to equipment in the same way as current special effects.
  • Added a feature allowing players to automatically salvage or sell designated equipment when resting at a Battle Flag.
    • Auto-Salvage/Auto-Sell Settings was added to the Settings menu.
    • The main battlefield “The Demon fort of the Yellow Heaven” must be completed to make these settings available.
  • Added an optional feature allowing players to automatically dash instead of running, without additional input.
    • This can be done by selecting Automatic Dash in the game settings.
  • Added a feature allowing players to page through lists.
    • This feature can be applied to lists within any menu, such as the Equipment and Inventory menus.
    • It will be possible to switch to a new page by using the appropriate controls while accessing the list.
  • Added a function allowing players to search for designated battlefields when responding to Recruitment.
Adjustments
Weapon Categories
Straight Sabre
  • Added 1 extra stock to the Spirit Gauge.
  • Increased the amount of Spirit recovery from normal attacks.
Sword
  • Added 1 extra stock to the Spirit Gauge.
  • Increased the amount of Spirit recovery from normal attacks.
Curved Sabre
  • Added 1 extra stock to the Spirit Gauge.
  • Increased the amount of Spirit recovery from normal attacks.
Glaive
  • Added 1 extra stock to the Spirit Gauge.
  • Increased the amount of Spirit recovery from normal attacks.
  • Expanded the area of attack of normal attacks.
Halberd
  • Added 1 extra stock to the Spirit Gauge.
  • Increased the amount of Spirit recovery from normal attacks.
  • Expanded the area of attack of normal attacks.
Staff
  • Added 1 extra stock to the Spirit Gauge.
  • Increased the amount of Spirit recovery from normal attacks.
  • Made changes so that if players repeatedly press the attack input at the end of a normal attack combo sequence, the final combo sequence will repeat continuously.
  • Increased the range of Spirit Attacks.
Hammer
  • Added 1 extra stock to the Spirit Gauge.
  • Increased the amount of Spirit recovery from normal attacks.
  • Made changes so that players will not falter from enemy attacks during their own attack sequence.
Poleaxe
  • Added 1 extra stock to the Spirit Gauge.
  • Increased the amount of Spirit recovery from normal attacks.
  • Made changes so that players will not falter from enemy attacks during their own attack sequence.
Spear
  • Added 1 extra stock to the Spirit Gauge.
  • Increased the amount of Spirit recovery from normal attacks.
  • Increased the range of normal attacks to the front of the player.
  • Increased the range of Spirit attacks to the front of the player.
  • Adjusted the transition from normal attacks to Spirit attacks.
    • Players now make a thrusting motion to the front and jump back. They do not take damage while jumping back.
Slashing Spear
  • Added 1 extra stock to the Spirit Gauge.
  • Increased the amount of Spirit recovery from normal attacks.
  • Expanded the area of attack of normal attacks.
Dual Swords
  • Added 1 extra stock to the Spirit Gauge.
  • Increased the amount of Spirit recovery from normal attacks.
  • Made changes so that players can obtain bonus Spirit upon successfully performing a deflect just before receiving an enemy attack.
Dual Sabres
  • Added 1 extra stock to the Spirit Gauge.
  • Increased the amount of Spirit recovery from normal attacks.
  • Made changes so that players can obtain bonus Spirit upon successfully performing a deflect just before receiving an enemy attack.
Dual Halberds
  • Added 1 extra stock to the Spirit Gauge.
  • Increased the amount of Spirit recovery from normal attacks.
  • Made changes so that players can obtain bonus Spirit upon successfully performing a deflect just before receiving an enemy attack.
Divine Beasts
Qilin
  • Made it easier to increase the Divine Beast Gauge.
  • Increased the number of stone pillars generated upon activating Summon Divine Beast.
Baize
  • Made it easier to increase the Divine Beast Gauge.
  • Made changes so that the debuff Increased Damage Received will be inflicted on enemies detected upon activating Summon Divine Beast.
Zhuque
  • Increased the number of feathers launched upon activating Summon Divine Beast.
Xuanwu
  • Made it easier to increase the Divine Beast Gauge.
  • Increased the duration of Summon Divine Beast.
Yinglong
  • Made it more difficult to increase the Divine Beast Gauge.
  • Reduced the HP restoration to 50% upon being automatically revived.
  • Increased the attack power granted upon activating Summon Divine Beast.
Feilian
  • Made it easier to increase the Divine Beast Gauge.
  • Increased the duration of Summon Divine Beast.
Martial Arts
Dragontail Whip
  • Adjusted the movements so that the attack will hit the enemy in front of the player from the first strike.
Wizardry Spells
Spark Rush
  • Shortened the startup sequence of the attack.
Lightning Bolt
  • Shortened the startup sequence of the attack.
Guard Formation
  • Shortened the startup sequence of the attack.
Barbed Conductor
  • Shortened the startup sequence of the attack.
Lightning Rush
  • Shortened the startup sequence of the attack.
Heaven’s Rage
  • Optimized the timing at which players can perform deflect during an attack.
Focus Zone
  • Shortened the startup sequence of the attack.
Imposing Slab
  • Shortened the startup sequence of the attack.
Sandsink
  • Shortened the startup sequence of the attack.
Deathly Bog
  • Shortened the startup sequence of the attack.
Rock Spike
  • Shortened the startup sequence of the attack.
Fiend Vanquisher
  • Shortened the startup sequence of the attack.
Mighty Shockwave
  • Shortened the startup sequence of the attack.
Enveloping Earthspike
  • Shortened the startup sequence of the attack.
Boulder Knuckles
  • Shortened the startup sequence of the attack.
  • Optimized the timing at which players can perform deflect during an attack.
Unrelenting Frost
  • Shortened the startup sequence of the attack.
  • Optimized the timing at which players can perform deflect during an attack.
Water God's Blink
  • Shortened the momentary pause that occurs after teleporting.
Frozen Spear Trap
  • Shortened the startup sequence of the attack.
Malignant Icefall
  • Optimized the timing at which players can perform deflect during an attack.
Frost Lance
  • Shortened the startup sequence of the attack.
  • Optimized the timing at which players can perform deflect during an attack.
Frozen Arrow
  • Shortened the time between the spell being activated and the projectiles being released.
Phantom Icicle
  • Shortened the startup sequence of the attack.
  • Optimized the timing at which players can perform deflect during an attack.
Frozen Malice
  • Optimized the timing at which players can perform deflect during an attack.
Aqua Blink
  • Shortened the momentary pause that occurs after teleporting.
Molten Calamity Thorn
  • Shortened the startup sequence of the attack.
  • Optimized the timing at which players can perform deflect during an attack.
Calamity Bolts
  • Shortened the startup sequence of the attack.
Miasmic Curse
  • Shortened the startup sequence of the attack.
Thorn Shot
  • Shortened the startup sequence of the attack.
Venomous Discharge
  • Shortened the startup sequence of the attack.
Devouring Sweep
  • Shortened the startup sequence of the attack.
Poison Bubbles
  • Shortened the startup sequence of the attack.
Venom Snare
  • Shortened the startup sequence of the attack.
Noxious Bubbles
  • Shortened the startup sequence of the attack.
Thorny Ground
  • Shortened the startup sequence of the attack.
Repression Crush
  • Shortened the startup sequence of the attack.
Poison Corrosion
  • Shortened the startup sequence of the attack.
  • Optimized the timing at which players can perform deflect during an attack.
Life Wither
  • Shortened the startup sequence of the attack.
Toxin Bubbles
  • Shortened the startup sequence of the attack.
Surging Blaze
  • Shortened the startup sequence of the attack.
Scorch Stream
  • Shortened the startup sequence of the attack.
  • Optimized the timing at which players can perform deflect during an attack.
Purgatorial Purge
  • Optimized the timing at which players can perform deflect during an attack.
Blasting Flare
  • Shortened the startup sequence of the attack.
Devouring Flames
  • Shortened the startup sequence of the attack.
Engulfing Inferno
  • Shortened the startup sequence of the attack.
Fire Bolt
  • Shortened the startup sequence of the attack.
  • Optimized the timing at which players can perform deflect during an attack.
Bursting Fireball
  • Shortened the startup sequence of the attack.
Scorch Sweep
  • Shortened the startup sequence of the attack.
Overpower Burst
  • Reduced Spirit consumption.
  • Decreased the heightened efficiency of Martial Arts and Wizardry Spells following this spell.
Scorch Comet
  • Optimized the timing at which players can perform deflect during an attack.
Burning Flamewave
  • Shortened the startup sequence of the attack.
Fireblast
  • Shortened the startup sequence of the attack.

  • Made adjustments so that players will be able to unleash other attacks more quickly following a Martial Arts or Wizardry Spell attack.
  • Reduced the amount of Spirit consumed upon using Wizardry Spells without having reached the appropriate Morale Rank.
  • Made changes so that upon successfully performing a deflect counterattack, players are granted a buff that increases Spirit gain for a certain time.
  • Shortened the recovery sequence after deflect counterattacks.
  • Reduced the time it takes to ready the bow, crossbow, and throwing knives.
  • Shortened the recovery sequence after using the bow, crossbow, and throwing knives.
  • Increased movement speed when readying the bow, repeating crossbow, throwing knives, and projectiles.
  • Reduced the interval between rounds shot with the crossbow.
  • Made changes so that enemies in Spirit Disruption will not react to attacks with a hitstun motion.
  • Extended the duration of Spirit Disruption for enemies.
  • Made changes so that interact motions do not occur when acquiring items other than treasure chests.
  • Increased the amount of damage dealt when attacking enemies with Morale Ranks 5+ higher than the player.
  • Increased the drop rate of equipment with higher rarity levels upon defeating enemies with Morale Ranks 21+ higher than the player.
  • Changed the button assignment for closing tutorials with videos.
  • Made changes so that notifications will always be sent for key items, regardless of the player’s Item Obtained Notification settings.
  • Made changes so that the controller will now vibrate when upgrading equipment in the Blacksmith menu.
  • Made adjustments to the sort order of item lists in the Blacksmith and Inventory menus.
  • Made changes so that all items received via Deliveries will be locked by default.
  • Made changes to allow players to close out of the screen displaying response options during conversations with NPCs by pressing Cancel.
  • Made changes so that, when Baishe drops the Hidden Tome, the notification appears just after Baishe has been defeated instead of after the battlefield has been cleared.
  • Made changes to the talismans summoned by the General of Heaven’s Illusion during combat so that it takes longer for the talismans to be activated, and also decreased the durability of the talismans.
  • Made adjustments to the AI, lock-on camera, and other action elements for the Demonized Dian Wei.
  • Made it possible to embed special effects that are of the same type as those locked into each piece of equipment.
  • Made changes so that equipment upgrade levels will not affect the effectiveness of warriors’ set bonuses.
  • Further increased HP bonuses when Fire Virtue, Earth Virtue, Metal Virtue, or Water Virtue are upgraded in Level Up.
  • Further increased the Ranged Weapon Attack Power bonus when Water Virtue is upgraded in Level Up.
  • Decreased the duration of Poison.
  • Added a new effect to Chill that increases the amount of damage received.
  • Increased the amount of Morale Points obtained upon defeating some bosses.
Special Effects
  • Made upward adjustments to the following special effects:
    • HP
    • Stealth
    • Damage Dealt
    • Spirit Damage
    • Melee Attack Damage
    • Melee Attack Spirit Damage
    • Spirit Attack Damage
    • Spirit Attack Spirit Damage
    • Martial Arts Damage
    • Martial Arts Spirit Damage
    • Damage Dealt in Perfect Condition
    • Spirit Damage Dealt in Perfect Condition
    • Damage Dealt in Desperate Condition
    • Spirit Damage Dealt in Desperate Condition
    • Element-Imbued Weapon Damage
    • Element-Imbued Weapon Spirit Damage
    • Damage to Enemies with Negative Effects
    • Spirit Damage to Enemies with Negative Effects
    • Damage to Enemies with Shock
    • Spirit Damage to Enemies with Shock
    • Damage to Enemies with Burns
    • Spirit Damage to Enemies with Burns
    • Damage to Enemies with Heaviness
    • Spirit Damage to Enemies with Heaviness
    • Damage to Enemies with Poison
    • Spirit Damage to Enemies with Poison
    • Damage to Enemies with Chill
    • Spirit Damage to Enemies with Chill
    • Straight Sabre Damage
    • Straight Sabre Spirit Damage
    • Sword Damage
    • Sword Spirit Damage
    • Curved Sabre Damage
    • Curved Sabre Spirit Damage
    • Glaive Damage
    • Glaive Spirit Damage
    • Halberd Damage
    • Halberd Spirit Damage
    • Staff Damage
    • Staff Spirit Damage
    • Hammer Damage
    • Hammer Spirit Damage
    • Poleaxe Damage
    • Poleaxe Spirit Damage
    • Spear Damage
    • Spear Spirit Damage
    • Slashing Spear Damage
    • Slashing Spear Spirit Damage
    • Dual Swords Damage
    • Dual Swords Spirit Damage
    • Dual Sabres Damage
    • Dual Sabres Spirit Damage
    • Dual Halberds Damage
    • Dual Halberds Spirit Damage
    • Cestus Damage
    • Cestus Spirit Damage
    • Fatal Strike Damage
    • Ranged Attack Damage
    • Ranged Spirit Damage
    • Ranged Attack Headshot Damage
    • Weak Spot Ranged Spirit Damage
    • Shooting Weapon Damage
    • Shooting Weapon Spirit Damage
    • Bow Damage
    • Bow Spirit Damage
    • Crossbow Damage
    • Crossbow Spirit Damage
    • Repeating Crossbow Damage
    • Repeating Crossbow Spirit Damage
    • Damage Received While Attacking
    • Spirit Damage Received While Attacking
    • Damage Taken in Perfect Condition
    • Wizardry Spell Damage
    • Enemy Negative Effect Duration
    • Negative Effect Duration
    • Spirit Gain
    • Spirit Consumption
    • Deflect Spirit Consumption
    • Martial Arts Spirit Consumption
    • Wizardry Spell Spirit Consumption
    • Wood Phase Spell Spirit Consumption
    • Fire Phase Spell Spirit Consumption
    • Earth Phase Spell Spirit Consumption
    • Metal Phase Spell Spirit Consumption
    • Water Phase Spell Spirit Consumption
    • Guard Spirit Consumption
    • Restore HP
    • Divine Beast Resonation Duration
  • Decreased the effectiveness of the Premium Special Effect “Spirit Defense (Guarding).”
  • Changed the method of selecting an item from the drop table for Drop Priority (Equipped Weapons) and Drop Priority
    (Equipped Armor), so that it is more likely to produce a desired outcome.
Warrior Set Bonuses
Aspiration of Restoring the Han Empire
  • Increased the effectiveness of “HP.”
  • Increased the effectiveness of “HP Recovery upon Deflection.”
  • Increased the effectiveness of “Spirit Damage Taken in Perfect Condition.”
  • Strengthened the effects of “Damage Dealt in Perfect Condition.”
With Sky High Righteousness
  • Increased the effectiveness of “Spirit Gain from Deflecting.”
  • Increased the effectiveness of “Martial Arts Spirit Consumption.”
  • Strengthened the effects of “Glaive Damage.”
Rival of the Masses
  • Increased the effectiveness of “Martial Arts Spirit Consumption.”
  • Increased the effectiveness of “Spirit Gain.”
  • Changed “Damage Received While Attacking” into “‘Power Drop’ on Enemy upon Martial Arts.”
  • Changed “Martial Arts Damage” into “Slashing Spear Damage.”
Dauntless Warrior
  • Increased the effectiveness of “Deflect Spirit Consumption.”
  • Changed “Morale Rank Points Gain” into “Elemental Damage Reduction.”
  • Strengthened the effects of “Spear Damage.”
Hero beyond the Age
  • Increased the effectiveness of “Morale Rank Points Gain.”
  • Strengthened the effects of “Sword Spirit Damage.”
Unscrupulous Hero's Right Hand
  • Increased the effectiveness of “Status Effect Resistance.”
  • Changed “Spirit Damage Received While Attacking” into “Spirit Damage Received.”
  • Changed “Spirit Consumption” into “Spirit Gain.”
  • Strengthened the effects of “Poleaxe Damage.”
Thunderous Raider
  • Increased the effectiveness of “Ammo Retrieval upon Ranged Attack.”
  • Changed “‘Slow’ to Enemy upon Ranged Attack” into “‘Haste’ upon Ranged Attack.”
  • Strengthened the effects of “Shooting Weapon Damage.”
The Great Talent of a King's Advisor
  • Increased the effectiveness of “Genuine Qi Obtention.”
  • Increased the effectiveness of “Restore HP.”
  • Increased the effectiveness of “Positive Effect Duration.”
  • Changed “‘Regeneration’ upon Fatal Strike” into “‘Spirit Fervor’ upon HP Recovery.”
  • Strengthened the effects of “Element-Imbued Weapon Damage.”
Strategist of Genius
  • Increased the effectiveness of “Enemy Status Effect Accumulation.”
  • Increased the effectiveness of “Enemy Negative Effect Duration.”
  • Strengthened the effects of “Damage to Enemies with Negative Effects.”
Tiger of Jiangdong
  • Changed “Spirit Sustainability” into “Spirit Consumption.”
  • Increased the effectiveness of “Spirit Gain from Deflecting.”
  • Changed “Spirit Attack Damage” into “Spirit Attack Spirit Damage.”
Ferocious Young Conqueror
  • Increased the effectiveness of “Spirit Gain from Normal Attacks.”
  • Changed “Damage Received While Attacking” into “Spirit Attack (Guarding).”
  • Strengthened the effects of “Dual Halberds Damage.”
Inheritor of the Tiger
  • Changed “Martial Arts Spirit Consumption” into “Spirit Consumption.”
  • Changed “Melee Attack Damage” into “Sword Damage.”
Wisdom and Courage
  • Strengthened the effects of “Fatal Strike Damage.”
  • Strengthened the effects of “Dual Sabres Spirit Damage.”
Sun's Elder Veteran
  • Increased the effectiveness of “Spirit Sustainability.”
  • Increased the effectiveness of “Martial Arts Spirit Consumption.”
  • Strengthened the effects of “Martial Arts Spirit Damage.”
Unflinching Bravery
  • Increased the effectiveness of “Damage Received.”
  • Increased the effectiveness of “Guard Spirit Consumption.”
  • Changed “Spirit Damage Dealt in Perfect Condition” into “Damage Bonus (Heavy Equip Load).”
Renegade of the Heaven's Will
  • Increased the effectiveness of “HP.”
  • Switched “‘Power Drop’ upon Fatal Strike on Enemy” with “HP Restoration from Melee Attack Damage.”
  • Increased the effectiveness of “HP Restoration from Melee Attack Damage.”
  • Strengthened the effects of “Spirit Damage to Enemies with Negative Effects.”
Lu Bu, the Mightiest among Men
  • Increased the effectiveness of “HP.”
  • Switched “Halberd Spirit Damage” to Set Bonus III.
  • Increased “Halberd Spirit Damage.”
  • Changed Set Bonus IV to “‘Slow’ to Enemy upon Ranged Attack.”
  • Strengthened the effects of “Martial Arts Damage.”
A Second Coming of Zhaohu
  • Increased the effectiveness of “Martial Arts Spirit Consumption.”
  • Strengthened the effects of “Curved Sabre Damage.”
Brutal Ursine Warrior
  • Increased the effectiveness of “Spirit Gain from Deflecting.”
  • Increased the effectiveness of “Spirit Damage Received.”
  • Strengthened the effects of “Martial Arts Damage.”
The Dominator of Hebei
  • Switched “Drop Rate” to Set Bonus I.
  • Increased the effectiveness of “Morale Rank Points Gain.”
  • Changed Set Bonus III to “Damage Received.”
  • Strengthened the effects of “Melee Attack Damage.”
Pride of the Indomitable Champion
  • Increased the effectiveness of “Damage Received.”
  • Increased the effectiveness of “Guard Spirit Consumption.”
  • Changed “Spirit Damage Received While Attacking” into “‘Power Drop’ on Enemy upon Deflecting a Critical Blow.”
  • Strengthened the effects of “Hammer Spirit Damage.”
Yuan's Head Senior General
  • Increased the effectiveness of “Spirit Gain from Normal Attacks.”
  • Increased the effectiveness of “Deflect Spirit Consumption.”
  • Strengthened the effects of “Curved Sabre Damage.”
The Yellow Heaven Must Rise
  • Increased the effectiveness of “Spirit Gain from Normal Attacks.”
  • Changed “Spirit Damage Received While Attacking” into “‘Slow’ on Enemy upon Martial Arts.”
  • Strengthened the effects of “Melee Attack Spirit Damage.”
The Way of Tianzhu
  • Increased the effectiveness of “HP.”
  • Increased the effectiveness of “Wizardry Spell Spirit Consumption.”
  • Strengthened the effects of “Staff Spirit Damage.”
Instigator of Evil
  • Changed “Spirit Gain from Deflecting” into “Spirit Gain.”
  • Strengthened the effects of “Elemental Damage.”
  • Changed “‘Damage Amplification’ on Enemy upon Wizardry Spell” into “‘Spirit Vulnerability’ on Enemy upon Wizardry Spell.”
  • Strengthened the effects of “Wizardry Spell Damage.”
Elai the Warrior of Old
  • Increased the effectiveness of “Spirit Attack (Guarding).”
  • Strengthened the effects of “Spirit Attack Damage.”
  • Increased the effectiveness of “Spirit Gain.”
Guileless Tiger
  • Increased the effectiveness of “Damage Received While Attacking.”
  • Increased the effectiveness of “Martial Arts Spirit Consumption.”
  • Strengthened the effects of “Hammer Damage.”
Flawless Strategist
  • Strengthened the effects of “Fatal Strike Damage.”
  • Increased the effectiveness of “Enemy Status Effect Accumulation.”
  • Strengthened the effects of “Spirit Damage to Enemies with Negative Effects.”
Grace Effects
Grace of Taihao the Azure Emperor
  • Increased the effectiveness of “Restore HP.”
  • Increased the effectiveness of “Wood Phase Spell Spirit Consumption.”
  • Changed “‘Damage Amplification’ upon Fatal Strike on Enemy” into “‘Power Gain’ upon Wizardry Spell.”
  • Strengthened the effects of “Damage Dealt in Perfect Condition.”
  • Increased the amount of HP damage dealt and the reduction of HP damage received under “Subtlety of Wood Phase,” and decreased the amount of Spirit gained.
Grace of Shennong the Red Emperor
  • Increased the effectiveness of “Spirit Gain from Normal Attacks.”
  • Increased the effectiveness of “Fire Phase Spell Spirit Consumption.”
  • Increased the effectiveness of “Martial Arts Spirit Consumption.”
  • Changed “‘Berserker’s Might’ upon Deflection” into “‘Damage Reduction’ upon Martial Arts.”
  • Strengthened the effects when there are 1-2 stacks of “Subtlety of Fire Phase” and weakened the effects when there are 4-5 stacks.
Grace of Xuanyuan the Yellow Emperor
  • Increased the effectiveness of “Damage Received.”
  • Increased the effectiveness of “Earth Phase Spell Spirit Consumption.”
  • Increased the effectiveness of “HP Recovery upon Deflection.”
  • Changed “Damage Taken in Perfect Condition” into “‘Power Gain’ upon Deflecting a Critical Blow.”
  • Strengthened the effects of “Subtlety of Earth Phase.”
Grace of Shaohao the White Emperor
  • Increased the effectiveness of “Enemy Status Effect Accumulation.”
  • Increased the effectiveness of “Metal Phase Spell Spirit Consumption.”
  • Changed “‘Slow’ on Enemy upon Martial Arts” into “‘Slow’ on Enemy upon Deflecting a Critical Blow.”
  • Strengthened the effects of “Damage to Enemies with Negative Effects.”
  • Decreased the reduction of HP damage dealt and the increase of damage received under “Subtlety of Metal Phase.”
Grace of Zhuanxu the Black Emperor
  • Changed “Deflect Spirit Consumption” into “Spirit Gain from Deflecting.”
  • Increased the effectiveness of “Water Phase Spell Spirit Consumption.”
  • Strengthened the effects of “Fatal Strike Damage.”
  • Changed “Spirit Attack Spirit Damage” into “Spirit Damage Bonus (Light Equip Load).”
  • Increased the duration of the effects of “Subtlety of Water Phase.”
Grace of the Supreme Heavenly Emperor
  • Switched “Divine Beast Gauge Gain” to Set Bonus I.
  • Increased the effectiveness of “Divine Beast Gauge Gain.”
  • Increased the effectiveness of “Status Effect Resistance.”
  • Changed Set Bonus III to “Divine Beast Resonation Duration.”
  • Changed “Spirit Attack Damage” into “Element-Imbued Weapon Damage.”
  • Lessened the activation requirements for “Skyward Majesty.”
  • Decreased the effectiveness of “Skyward Majesty.”
Grace of Yuanshi Tianzun the Pure One
  • Increased the effectiveness of “Spirit Gain from Normal Attacks.”
  • Changed “Damage Received While Attacking” into “‘Power Gain’ upon Martial Arts.”
  • Increased the effectiveness of “Positive Effect Duration.”
  • Changed “Element-Imbued Weapon Damage” into “Wizardry Spell Damage.”
  • Strengthened the effects of the “Principle of Yuanshi.”
Grace of Lingbao Tianzun the Pure One
  • Increased the effectiveness of “Enemy Negative Effect Duration.”
  • Strengthened the effects of the “Principle of Lingbao” when there is 1 negative effect on the enemy, and weakened the effects when there are 2-3 negative effects on the enemy.
Grace of Daode Tianzun the Pure One
  • Increased the effectiveness of “Deflect Spirit Consumption.”
  • Increased the effectiveness of “Spirit Gain from Deflecting.”
  • Changed “‘Damage Amplification’ on Enemy upon Deflecting Counterattack” into “‘Power Gain’ upon Deflection.”
  • Strengthened the effects when there are 1-4 stacks of “Principle of Daode,” and increased the amount of HP damage and decreased the amount of Spirit gained when there are 5 stacks.
Grace of Fuxi
  • Increased the effectiveness of “Morale Rank Points Gain.”
  • Changed “Melee Attack Spirit Damage” into “‘Power Drop’ on Enemy upon Martial Arts.”
  • Changed “‘Spirit Vulnerability’ on Enemy upon Martial Arts” into “Melee Attack Damage.”
  • Changed “Spirit Sustainability” into “‘Power Gain’ upon Fatal Strike.”
  • Made changes to the effects of “Fuxi Devised Eight Trigrams” so that “Diminish Damage Taken” and “Increase Melee Attack Spirit Damage” will be active at all times, and so that either of the two special effects will be further increased depending on Morale Rank.
  • Strengthened the effects of “Fuxi Devised Eight Trigrams.”
Grace of Nuwa
  • Increased the effectiveness of “HP.”
  • Increased the effectiveness of “Status Effect Resistance.”
  • Increased the effectiveness of “HP Recovery upon Deflection.”
  • Decreased the effectiveness of HP recovery under “Nuwa Mended the Heavens,” and increased the amount of HP damage dealt when at full HP.

  • Improved action synchronization during multiplayer sessions.
Major Bug Fixes
  • Fixed a bug in which the effects intended for successful deflect counterattacks were applied upon unsuccessful deflect counterattacks when performed with cestuses.
  • Fixed a bug that shortened the duration of Spirit Disruption for enemies whose Spirit had been depleted while they were in midair.
  • Fixed a bug that stopped some enemies from entering Spirit Disruption when their Spirit was depleted by Divine Beast attacks.
  • Fixed a bug that stopped some warriors from entering Spirit Disruption when their Spirit was depleted by attacks in which they were launched into the air.
  • Fixed a bug that sometimes stopped Baishe from entering Spirit Disruption if the demon’s Spirit was depleted to the lower limits just as its hardened parts were destroyed.
  • Fixed a bug that sometimes caused the Demonized Liu Bei to freeze during his death animation when he was downed from mid-air.
  • Fixed a bug that prevented Fatal Strikes (against unaware enemies) from reaching the enemy if performed a slight distance away from them.
  • Fixed a bug that caused repeating crossbows to be excluded from the items randomly dropped by enemies.
  • Fixed a bug that allowed players to push enemies out of bounds during combat in the sub battlefield “Tactical Exercises.”
  • Fixed a bug occurring during online sessions in the sub battlefield “An Everlasting Regret,” in which enemies would not appear on screen for guest players under certain conditions.
  • Fixed a bug occurring in the main battlefield “Village of Calamity” in “Path of the Rising Dragon” and beyond, in which the rarity level of the equipment dropped by some enemies did not change in accordance with the difficulty level.
  • Fixed a bug in which the rewards for the first completion of the sub battlefield “The Scarlet Crystal” in “Path of the Soaring Dragon” were the same as the rewards for the same mission in “Path of the Rising Dragon.”
  • Fixed a bug in which starting a boss battle while certain summoned Divine Beasts were present caused them to remain in the area without disappearing as they should.
  • Fixed a bug that temporarily disabled controls if players had called upon a Divine Beast just before accessing the tutorial for Summon Divine Beast in Basic Training.
  • Fixed a bug in which the amount of HP damage and elemental damage dealt by enemies with Morale Ranks 21+ higher than the player did not scale correctly.
  • Fixed a bug that prevented transparency rendering for some models from functioning properly when Photograph mode was launched under certain conditions.
  • Fixed a bug that prevented players from obtaining the trophy/achievement “Staunching Heresy” if they had defeated enemies in a certain order.
  • Fixed a bug in which defeating players during online Invade sessions did not count as progress toward obtaining the trophy/achievement “Eye for an Eye.”
  • Fixed a bug that allowed players to go outside the bounds of the current stage from certain locations in some stages.
  • Fixed a bug that caused characters to become stuck (in the ground or surrounding objects) in certain locations in some stages, making it impossible for players to progress.
  • Fixed a bug in which Japanese ruby characters were not displayed for certain bosses.
  • Fixed a bug occurring in certain language versions of the game, in which Divine Beast Resonation was said to affect only the player, rather than all allies.
  • Fixed a bug that prevented the subtitles for NPC companions from appearing on the screen for Co-op guests under certain conditions.
  • Fixed a bug that sometimes removed players’ equipped throwing weapons if they used Embedment to replace jewels on or extract jewels from equipment in the storehouse.
  • Fixed a bug that increased the player’s amount of Genuine Qi if they died when the effectiveness of “Genuine Qi Loss upon Death” was over 100%.
  • Fixed a bug preventing the Divine Beast Gauge from becoming full if players set their Divine Beast while in the Training Ground.
  • Fixed a bug that sometimes caused incorrect battlefield information to be displayed in the list of search results for Co-op sessions.
  • Fixed a bug in which the BGM would fail to play when players continued a Co-op session and selected a battlefield.
  • Fixed a bug in which the wrong negative effect icons were sometimes displayed when players inflicted elemental damage on enemies in the sub battlefield “Beyond the Heavens.”
  • Fixed a bug that made it impossible to progress from the loading screen when Co-op was disbanded and guest players returned to their original battlefield under certain conditions.
  • Fixed a bug in which the wrong set bonus information was displayed when players checked the details of set bonuses while the special effect Set Bonus Requirement Mitigation was active.
  • Fixed inconsistent behavior that occurred when cycling between information panels displayed on the right side of the Inventory menu.
  • Fixed a bug that sometimes displayed the shooting tutorial when players opened the Battle Flag menu in Basic Training.
  • Fixed a visual bug in which the numbers in battle set names were missing a digit just after they were automatically registered in the Battle Set menu.
  • Fixed a bug making the game prone to crashing in certain environments.
  • Fixed a bug preventing companions’ levels from rising above 151.
  • Fixed a bug that granted Grace effects to items obtained via Deliveries.
  • Fixed a bug that sometimes disabled the controls after the host player interacted with a Battle Flag during Invade sessions.
  • Fixed a bug in which vengeance targets’ Morale Ranks would remain at a higher level if players used the item Mystic Crane upon defeating them.
  • Fixed other minor bugs.

PlayStation®5/PlayStation®4 Versions

Additional Features
  • Made changes so that blocked players will no longer be displayed in the search results when matching across different platforms.
Major Bug Fixes
  • Fixed a bug in which unlocked videos sometimes disappeared from THEATER if players had downloaded save data via Manage Cross Save.

Steam®/Microsoft Store Versions

Additional Features
  • Changed XeSS from version 1.1.0 to 1.2.0.
Major Bug Fixes
  • Fixed a bug that sometimes caused the game to crash when DLSS settings were changed.
  • Fixed a bug occurring when the control method was set to Keyboard Only with Mouse Enabled, in which setting “Shift + Your Key Input” as the Key Config control for Interact caused only “Sh” to be displayed for the Interact icon.

Microsoft Store Version

Major Bug Fixes
  • Fixed a bug that sometimes caused the game to crash when gameplay was ended during online sessions.

Ver1.140
08.28.2023

All Platforms

Adjustments
  • Made upward adjustments to the amount of Morale Points that can be acquired during battles with enemies in the optional battlefield “Crouching Dragons' Fierce Rumble.”
Major Bug Fixes
  • Fixed a bug that would sometimes cause the game to crash while players were fighting the boss Demonized Lu Bu during multiplayer sessions.
  • Fixed a bug that would sometimes cause the game to crash while players were fighting the boss Demonized Dian Wei during multiplayer sessions.
  • Fixed a bug that would sometimes cause the game to crash upon carrying out certain procedures within Character Creation.
  • Fixed a bug that caused the boss Yan Liang to indefinitely repeat certain actions.
  • Fixed a bug that prevented players from acquiring Genuine Qi, Coppers, and Morale Points upon defeating the boss Blindfolded Boy in the optional battlefield “Crouching Dragons’ Fierce Rumble.”
  • Fixed a bug that unintentionally caused players running Ver1.120 of the game and those running Ver1.130 to match with each other in multiplayer sessions.

Ver1.130
08.09.2023

All Platforms

Additional Features
  • Added the new sub battlefield “Crouching Dragons’ Fierce Rumble.”
    • This is an end-game mission in which the player fights multiple bosses in a series of battles.
    • It will become accessible via Other in the Travel menu after clearing the sub battlefield “Crouching Dragons' Battle Royale.”
    • In this battlefield, Morale Points lost upon death cannot be redeemed when rechallenging the enemy.
    • This battlefield will not affect the conditions for acquiring the trophies/achievements “Battle-Hardened” and “Hunting the Great Deer,” the ratio of Battlefields Conquered, or any titles related to conquering battlefields.
  • Added a Training Ground function in the Hidden Village of Mt. Tianzhushan.
    • This is an area in which players can freely engage in battle with certain enemies and test their skills.
    • After applying the update, players can access the Training Ground by speaking with the Taoist located on the right upon first entering the hidden village.
  • Added a function so that if any tampering with values for equipment special effects is detected, the game will forcibly change such values to legitimate ranges.
Adjustments
  • Made upward adjustments to the probability of items with the highest rarity appearing in each difficulty level.
  • Made upward adjustments (dependent upon the difficulty level) to the range of rarities of equipment in the lottery, such as items dropped after enemies are defeated and items and treasure chests located on each battlefield.
    • For example, upon defeating bosses and leaders on the “Path of the Soaring Dragon,” dropped items are guaranteed to have a rarity of at least 4★.
  • Made changes so that upon playing a battlefield for the second time and onward, equipment received as a clear reward will be a random item rather than a fixed item.
    • The equipment will be selected via lottery from certain categories and ranges of rarities specifically set for each battlefield.
  • Made adjustments so that item drop tables for players who join Recruit sessions will be equivalent to those in the highest difficulty level reached by the player, regardless of the difficulty of the battlefield they are recruited to.
    • For example, if a player who has reached the difficulty level “Path of the Soaring Dragon” accepts recruitment for “Path of the Crouching Dragon,” enemies will drop 6★ equipment for that player.
  • Made upward adjustments to the effectiveness of Talent’s Blessing (which grants bonuses to the drop rate) during Recruit sessions.
  • Made upward adjustments to the amount of accolades that can be acquired upon accepting recruitment under either of the following situations:
    • If players who have reached the “Path of the Rising Dragon” conquer battlefields on the “Path of the Crouching Dragon.”
    • If players who have reached the “Path of the Soaring Dragon” conquer battlefields on the “Path of the Crouching Dragon” or “Path of the Rising Dragon.”
  • Made upward adjustments to the amount of accolades that can be acquired upon accepting recruitment and conquering battlefields with a recommended level of 101 or higher.
  • Made adjustments so that players will be invincible until their attack sequence ends when performing Fatal Strikes.
  • Made changes so that the game will pause when players acquire Hidden Tomes.
  • Made changes so that the battlefields “Crouching Dragons’ Battle Royale” and “Crouching Dragons’ Fierce Rumble” will now be categorized as Optional Battlefields in the Travel menu.
  • Made changes to the default values of the following fields in settings:
    • Switch Locked-on Target after Deflecting within the game settings
    • Switch Locked-on Target after Deflecting a Critical Blow within the game settings
    • Horizontal Rotation Speed for the Lock-on Camera in the Camera settings
    • Vertical Rotation Speed for the Lock-on Camera in the Camera settings
    • These values will not be changed for system data that has already been saved.
Major Bug Fixes
  • Fixed a bug in which performing a follow-up attack after deflecting an enemy’s Critical Blow and disrupting their Spirit would immediately end the enemy’s Spirit Disruption.
  • Fixed a bug in which depleting an enemy’s Spirit to the lower limits under certain conditions would immediately end the enemy’s Spirit Disruption.
  • Fixed a bug in which depleting Zhuyan’s Spirit to the lower limits with certain attacks would immediately end the demon’s Spirit Disruption.
  • Fixed a bug in which depleting Fengxi’s Spirit to the lower limits just as the demon’s hardened parts were destroyed would immediately end the demon’s Spirit Disruption.
  • Fixed a bug in which depleting the boss Demonized Liu Bei’s Spirit to the lower limits while he was downed from mid-air would immediately end his Spirit Disruption.
  • Fixed a bug that would allow the player to launch a one-sided attack against the boss Zhang Liao under certain conditions.
  • Fixed a bug in which players who had equipped the Divine Beast Yinglong and whose HP fell to 0 under certain conditions would lose half of their Genuine Qi upon revival.
  • Fixed a bug which caused incorrect parts of Bingcan to glow, a visual effect shown on enemies whose Morale Rank is significantly higher than the player’s.
  • Fixed a bug that would sometimes cause the game to crash when repeatedly defeating Bronze Soldiers in the main battlefield “Decisive Battle of Guandu.”
  • Fixed a bug in which players would be hit with enemy attacks while interacting with Battle Flags in the sub battlefield “An Everlasting Regret.”
  • Fixed a bug in which having the warriors Dian Wei and Xu Chu (add-on content) as companions would allow players to obtain the trophy/achievement “Great Gatherings.”
  • Made revisions so that if players were somehow unable to acquire the trophies/achievements “The Sage Pauses when Guests Call” and “Pots and Potions” despite fulfilling the conditions, they will be acquired upon conquering any battlefield.
  • Fixed a bug in which the “!” icon for storehouse items would fail to disappear in certain situations.
  • Fixed a visual bug in which Premium Special Effects appeared to have an incorrect rank value on the Special Effect Details screen.
  • Fixed a bug in which Required Genuine Qi was not displayed in the Level Up menu in certain situations.
  • Fixed a bug that would occur when taking projectiles/throwing weapons out of the storehouse, in which the actual number of items taken out was incorrect if the special effect Ammo Held Max was in effect.
  • Fixed a bug that would sometimes cause some of the projectiles in the player’s possession to be lost when the Remove/Equip Gear display in Character Creation was toggled while the special effect Ammo Held Max was in effect.
  • Fixed a bug in which the special effect “Genuine Qi Obtention” would not function as intended upon defeating an enemy in certain situations.
  • Fixed a bug that would sometimes make it possible for players to receive gestures as accolade rewards more than once.
  • Fixed a bug that would sometimes prevent the player’s required accolades amount from increasing after they had received the accolade rewards Rank 9 Steel, Rank 9 Leather, Cold-Forged Steel, and Jiao Leather.
  • Fixed a bug that occurred when participating in battlefields as a guest in Recruit sessions, in which the gauge above the head of players who received aid would sometimes be distorted.
  • Fixed a bug in which some enemies would sometimes be submerged in the ground during multiplayer sessions.
  • Fixed a bug in which subtitles would sometimes remain on the screen while the credits were rolling.
  • Fixed other minor bugs.

PlayStation®5/PlayStation®4 Versions

Major Bug Fixes
  • Fixed a bug that would sometimes prevent players from obtaining trophies even when accessing Battle Flags after data was retained via Manage Cross Save.

Xbox Series X|S/Xbox One/Microsoft Store Versions

Additional Features
  • Made changes so that blocked players will no longer be displayed in the search results when matching on the same platform or across different platforms.

Steam®/Microsoft Store Versions

Major Bug Fixes
  • Fixed a bug that would sometimes cause lagging when playing the game on PCs equipped with 12th or 13th Generation Intel CPUs.
  • Fixed a bug that would sometimes cause the game to crash upon startup in certain environments when the resolution scaling type was set to AMD FSR 2 with a screen resolution of 3840x2160 and HDR enabled.
  • Fixed a bug that would sometimes cause the frame rate to drop considerably during the battle with Demonized Dian Wei when running the game at 120FPS.
  • Fixed other minor bugs.

Ver1.120
07.14.2023

All Platforms

Adjustments
  • Made changes so that, if one of the two Hidden Tomes made available by defeating a boss had already been acquired, the likelihood of the boss dropping the second Hidden Tome will be higher.
  • Made changes so that enemies’ movements during battle will pause while the notification about obtaining Hidden Tomes is displayed.
  • Made upward adjustments to the duration of the Wizardry Spell Frozen Shot and the proportion of Ice damage bound to the weapon.
  • Improved the camera behavior when locking on to Bingcan.
  • Made changes so that a UI indicating that an affinity took place would be displayed when using the Five Phases to make talismans produced by the General of Heaven’s Illusion disappear.
  • Improved the visibility of Demonized Dian Wei’s Critical Blow, in which he shoots projectiles.
  • Made upward adjustments to the accessory drop rate increase granted by the special effect Drop Priority (Accessories).
  • Made changes so that the special effects Cestus Damage Increase and Cestus Spirit Damage Increase may be applied to cestuses.
  • Made upward adjustments to the potential rarities of drop items within treasure chests in the following battlefields from “Extra Story 1: Battle of Zhongyuan”:
    • Main battlefield “A Solitary Resistance”
    • Main battlefield “Sons of the Yellow Heaven”
    • Main battlefield “In the Name of Elai”
    • Sub battlefield “A Requiem for the Deceased”
Major Bug Fixes
  • Fixed a bug that made it impossible for the player to progress if their Co-op team disbanded while a tutorial including videos was open on their screen.
  • Fixed a bug that allowed players to go outside the bounds of the current stage from certain locations in some stages.
  • Fixed a bug in which character and stage models would no longer be displayed after accepting a Co-op invitation from the Travel menu.
  • Fixed a bug that would sometimes cause the screen to go dark just after using the Travel function to begin a mission.
  • Fixed a bug that enabled players to break Oil Pots with some Wizardry Spells from Phases other than the Fire Phase.
  • Fixed a bug that prevented players from locking on to Bingcan when it appeared.
  • Fixed a bug that prevented damage from being dealt by the second blow of the Fatal Strike sequence when performed against Huodou.
  • Fixed a bug occurring in the sub battlefield “Beyond the Heavens,” in which some Divine Beasts would not perform their attack sequence when Summon Divine Beast was activated.
  • Fixed a bug that granted the special effect Dual Halberds Damage to cestuses.
  • Fixed a bug in which Bingcan, despite having been set to the status of a leader, would not yield appropriate levels of drop rewards in some battlefields.
  • Fixed a bug occurring during Co-op sessions in the sub battlefield “An Everlasting Regret,” that prevented players from obtaining clear reward items if they had not been the one to open the treasure chests containing said items.
  • Made alterations so that players can now discard duplicates of non-discardable equipment with the same name so that they possess only one remaining piece.
  • Fixed a bug in which the value displayed for the special effect Max Equipment Weight was higher than the actual value granted.
  • Fixed a bug that caused the copyright to be displayed twice in the Photograph menu.
  • Fixed a bug that occurred if the player was defeated in a certain way in the sub battlefield “Tactical Exercises,” which would cause the information above the boss’ head to remain even after the player returned to the battlefield.
  • Fixed other minor bugs.

PlayStation®5/PlayStation®4 Versions

Additional Features
  • Made changes so that blocked players will no longer be displayed in the search results when matching on the same platform.
    • Adaptations for cross-platform matching are planned for future patches.

PlayStation®5 Version

Major Bug Fixes
  • Alleviated lagging when the network is online.

PlayStation®4 Version

Major Bug Fixes
  • Fixed a bug that would sometimes cause the game to crash after loading when running the PlayStation®4 software on the PlayStation®5 console.

Steam®/Microsoft Store Versions

Major Bug Fixes
  • Fixed a bug that would sometimes prevent the mouse selection operations from working properly after opening the Titles menu.
  • Fixed other minor bugs.

Xbox Game Pass

Major Bug Fixes
  • Fixed a bug that occurred when playing the base game without having purchased the add-on content “Battle of Zhongyuan,” which would cause the incorrect save data to be generated, making it impossible for players to resume the game.

Ver1.11
07.05.2023

All Platforms

Major Bug Fixes
  • Fixed a bug that would sometimes cause the game to crash when left idle in the “travel” screen under certain condition.
  • Fixed a bug that would prevent the player to advance in the game, if “Baishe” is defeated in “Fall of the Corrupted Eunuch” after a recruited guest player had retreated from battle.
  • Fixed a bug that caused items to duplicate on “Battle Set” menu.
    • A patch to support players with duplicated items that cannot be disposed is currently under development.
  • Fixed a bug that would prevent players from switching wizardry spells correctly if “Type C”, “Type D” or “Type E” is selected in “Control Setting”.
  • Fixed a bug in which Dian Wei's armor and Xu Chu's armor were swapped with one another in the Reinforcements menu.
  • Fixed a bug in which player character’s head would not show correctly if “Loyal Drunk Headband” or “Crimson Night Headpiece” is equipped in a certain way.
  • Fixed other minor bugs

PlayStation®4 Versions

Major Bug Fixes
  • Fixed a bug that would sometimes cause the game to crash upon entering “The Valley of Crying Wraiths”.

Steam®/Microsoft Store Versions

Major Bug Fixes
  • Fixed a bug that would sometimes cause the game to crash upon returning to the game under following combination of graphic settings.
    • Resolution Scaling: AMD FSR2
    • Screen Resolution: 3840×2160
    • HDR: Enabled

Ver1.10
06.29.2023

All Platforms

DLC “Battle of Zhongyuan”
  • Added the new story “Battle of Zhongyuan.”
    • Players must first complete the main battlefield “Tyrant's Final Banquet” in the main game to play “Battle of Zhongyuan.”
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  • Added cestuses as a new weapon category.
    • These weapons will be available from the beginning of the game.
    • After the DLC is applied, players may claim a cestus for free via Deliveries in the Battle Flag menu.
    • Cestuses will be added to reward and dropped item lotteries.
    image
  • Added the higher difficulty mode “Path of the Soaring Dragon.”
    • Players can unlock this difficulty by conquering a certain number of battlefields under the difficulty “Path of the Rising Dragon.”
    • In “Path of the Soaring Dragon,” it is now possible to obtain equipment with upgrade levels and rarities higher than the current maximum level, and the maximum cap for players’ levels and Morale Ranks will have been increased.
  • Added new demons and enemies.
    image
  • Added a new Divine Beast.
  • Added new weapons, armor, and accessories.
  • Added set bonuses exclusive to equipment obtainable in “Path of the Rising Dragon.”
  • Added new accolade rewards.
  • Added new trophies and achievements.
  • Added new titles and records.
Free Updates
  • Added “NARAKA: BLADEPOINT” collaboration equipment sets “Loyal Drunk” and “Crimson Night.”
    • After applying the update, these items can be claimed via Deliveries in the Battle Flag menu.
    • After these items have been claimed via Deliveries, they may be obtained as possible drop rewards from enemies.
    • The appearance and name of these items will change depending upon the figure type selected in Character Creation.
  • Made it possible to set 8 Wizardry Spells.
    • This can be done via Set Wizardry Spells.
    • Please refer to “Wizardry Spells” under Tutorial for instructions on how to switch Spells in-game.
  • Added 10 new Wizardry Spells.
    • Players can use these new spells by obtaining the item Hidden Tomes.
    • These tomes can be obtained as possible drops after defeating bosses on the Path of the Rising Dragon and beyond.
  • Added the feature “Store Genuine Qi.”
    • Players will be able to use this feature by accessing the Level Up menu upon reaching the maximum level.
    • This allows players to store Genuine Qi so that it will not be lost upon their death.
  • Added the consumable item Handheld Gong.
    • This item may be obtained as possible drop rewards from some enemies.
  • Added a new Martial Arts technique Turning Clouds, which can be used with straight sabres, swords, and curbed sabres.
    • This technique will be randomly assigned upon acquiring an applicable weapon.
  • Added new special effects.
    • These special effects will be randomly assigned to equipment in the same way as existing special effects.
  • Made changes so that equipment upgrade levels and rarities will now be displayed on the screen when rewards are acquired.
  • Made changes so that Undistributed Virtues will be displayed in the Level Up menu.
  • Added a function to display a list of currently owned Jewelry Essence on the Embedment screen in the Blacksmith menu or in the Inventory menu.
  • Added a function to compare a piece of equipment with another in the Inventory menu.
  • Made changes so that the remaining and maximum number of uses of the Dragon’s Cure Pot will be displayed in the Inventory menu.
  • Made it possible to filter the items within the storehouse from the Blacksmith menu.
  • Added a function to preview the appearance of the item before applying the decoration.
  • Made changes so that players can set or remove Favorites and Lock on an item with a single button in the Inventory and Blacksmith menus.
    • This is also possible in the Equipment menu.
    • Favorites and Lock can be set or removed separately in the Inventory and Blacksmith menus by pressing the Confirm.
  • Made changes so that the tutorial videos for Martial Arts are accessible in the Equipment and Inventory menus will switch automatically.
  • Made it possible for players to browse the upgrade levels and rarities of their companions’ equipment via Companion Details in the Co-op menu.
  • Added the new filters Bleach Bypass and Glitch to the Photograph menu.
  • Made it possible for players to check equipment upgrade levels, rarities, and special effects via Battle Sets in the Battle Preparation menu.
  • Added Display Identification above Enemy Player's Head as an option in the Online Settings within the Settings menu.
  • Made it possible to pause and resume scrolling texts in the Documents menu.
  • Applied font color to highlight segments of the text that explains effects and uses of items in the item descriptions.
Adjustments
  • Made changes so that Morale Rank is no longer an activation requirement for Wizardry Spells, but instead acts as a condition that changes the resulting actions of the spell.
    • Wizardry Spells can now be casted regardless of Morale Rank.
    • For Morale Ranks below the level listed for each spell, the following actions occur:
      • Spirit consumption is increased.
      • If the spell would apply a positive effect, it will also incur a negative effect that slows down automatic Spirit recovery while the user is in Low Spirit.
  • Shortened the startup sequence of deflecting counterattacks when using glaives, spears, staffs, dual swords, dual sabres, or dual halberds.
  • Increased the range from which players can perform Fatal Strikes while remaining unnoticed by Changgui.
  • Made changes so that pieces of 5★ equipment obtained as a reward for the number of battlefields conquered will have a random chance to be bestowed with one of the Grace set bonuses.
  • Made adjustments so that equipment obtained from the accolade reward Chests of Equipment will have a random chance to be bestowed with one of the Grace set bonuses.
  • Made downward adjustments to the probability of receiving a Grace set bonus for dropped equipment.
  • Made changes so that the following special effects will be activated just after the player’s Fatal Strike sequence has ended:
    • Regeneration (upon Fatal Strike)
    • Power Gain (upon Fatal Strike)
    • Damage Reduction (upon Fatal Strike)
    • Spirit Fervor (upon Fatal Strike)
  • Made changes so that at times when players are unable to control their characters during missions, processing of all status effects would stop.
  • Made changes so that the camera angle adjusts to match the character’s height when they are hit.
  • Made changes so that players no longer lose Genuine Qi if they die due to damage not directly inflicted by an attack, such as from status effects, falling, or stage gimmicks.
  • Made it impossible to use the item Willow Branch while jumping.
  • Made improvements to action synchronization during multiplayer sessions.
  • Changed the name of the adjustment field for the Black and White filter in the Photograph menu to Contrast.
  • Made adjustments to the camera movement in the Photograph menu.
  • Changed the sort order in the Reinforcements menu.
  • Changed the confirmation message displayed when exiting the Battle Flag Customization and Character Creation menus.
  • Made changes to the name of the Martial Arts technique Dead Foliage (formerly Falling Leaf in English) in some languages.
Major Bug Fixes
  • Fixed crash-prone situations that occurred in certain environments.
  • Fixed a bug that allowed players to go outside the bounds of the current stage from certain locations in some stages.
  • Fixed a bug that caused characters to become stuck (in the ground/surrounding objects) in certain locations in some stages, making it impossible for players to progress.
  • Fixed a bug causing the sky to flicker for a moment when the player rested at Battle Flags in some stages.
  • Fixed a bug that prevented players from scaling over certain objects in the main battlefield “Centuries of Glory Burned Away” after the game was restarted under certain conditions.
  • Fixed a bug that caused unnecessary enemy alert sound effects to play under certain conditions in the main battlefield “Centuries of Glory Burned Away.”
  • Fixed a bug that caused reward item rarities to be lower than they should be in the main battlefield “Village of Calamity” in "Path of the Rising Dragon."
  • Fixed a bug in the main battlefield “The Way of the Warrior” in “Path of the Rising Dragon” that prevented players from acquiring Dragon Vein Crystals even if those crystals had not yet been acquired.
  • Fixed a bug in the sub battlefield “Escape from the Capital” in which the follower settings for enemies along the player’s path were incorrect.
  • Fixed a bug in the sub battlefield “Fate of the Entertainer” in which leaders would not yield appropriate levels of drop rewards after they were defeated.
  • Fixed a bug in the sub battlefield “The Request of Goddess Luo” in which destroyed terracotta soldiers would respawn after the player interacted with a Battle Flag.
  • Fixed a bug that caused incorrect actions to be performed despite players pressing the input for Summon Divine Beast/Divine Beast Resolution after successfully deflecting against an enemy’s Critical Blow.
  • Fixed a bug in which the player’s Martial Arts technique Looming Cloud would not aim toward the enemy when activated.
  • Fixed a bug that would cause some bosses who were in Spirit Disruption to immediately recover and return to their normal state.
  • Fixed a bug in which the correct elemental affinity was not set for Bo Cai.
  • Fixed a bug in which the boss Zhang Liao would perform Critical Blows without consuming Spirit.
  • Fixed a bug in which unintended Spirit damage would be inflicted when the boss Zhang Liao’s Critical Blows were deflected.
  • Fixed a bug in which the boss Demonized Liu Bei would perform Critical Blows without consuming Spirit.
  • Fixed a bug in which the boss Hua Xiong would perform Critical Blows without consuming Spirit.
  • Fixed a bug in which the player’s Morale Rank would not fall even when they were hit by Hong Jing’s Critical Blow.
  • Fixed a bug occurring when the player used the Wizardry Spell Poison Bubbles, in which the effects of Unseeable Form would be activated.
  • Fixed a bug that would sometimes cause the player to remain semi-transparent after the effects of Unseeable Form should have worn off.
  • Fixed a bug that occurred when using dual weapons to perform a Fatal Strike against an enemy on the edge of a cliff, in which the action sequence of the attack would cause the player to fall to their death.
  • Fixed a bug in which elemental damage was not reduced when guarding immediately after deflecting.
  • Fixed a bug preventing certain sounds from playing in THEATER.
  • Fixed a bug preventing icons from being displayed during loading in THEATER.
  • Fixed a bug in which the amount of HP recovered as a result of the special effect HP Restoration from Melee Attack Damage did not appropriately correspond to the amount of damage inflicted.
  • Fixed a bug that would prevent some cutscenes from appearing on the list in the THEATER menu after downloading cross save management data.
  • Fixed a bug that occurred when selecting saved data displayed in cross save management uploads/downloads, in which incorrect saved data would be selected instead under certain conditions.
  • Fixed a bug that prevented icons indicating newly obtained items from being displayed under certain conditions in the Equipment and Inventory menus.
  • Fixed a bug in which enemies’ Spirit gauge during Spirit Disruption would sometimes be displayed incorrectly during online multiplayer sessions.
  • Fixed a bug that applied the Ink Painting filter to the screen when exiting the Photograph menu under certain conditions.
  • Fixed a bug occurring after dropping an item from the Inventory menu, in which players would sometimes become unable to close the menu and progress.
  • Fixed a bug in which the enemy’s detection meter would sometimes not be displayed under certain conditions.
  • Fixed a bug in which enemies would sometimes not respawn in their set positions after players interacted with a Battle Flag.
  • Fixed a bug that caused death and mission failure after completing the mission, if the player falls from a cliff, etc., and then gets hit by an enemy.
  • Fixed a bug that would sometimes cause the game to crash after companions retreated from battle.
  • Fixed a bug that caused the aimpoint to go out of the camera frame if the player moved the aimpoint while zooming and aiming a throwing weapon.
  • Fixed a bug in which performing the Divine Beast Resonation for Baihu would occasionally activate Summon Divine Beast instead.
  • Fixed a glitch in which an enemy’s dead body would get stuck in midair if they had died by falling from higher ground.
  • Fixed a bug in which moving the mouse during tutorial videos would cause the game camera to move.
  • Fixed a bug that would sometimes cause NPCs’ eyes to glow red after the player lowered their Morale Rank limit by utilizing Inner Discipline at a Battle Flag during a mission.
  • Fixed a bug that would occasionally cause characters’ positions to shift significantly after the player changed weapons in the Equipment menu.
  • Fixed a bug that would sometimes prevent companions from participating in boss battles.
  • Fixed a bug that would inflict the opponent with the hit effects of Molten Calamity Thorn even when the user did not successfully land the attack.
  • Fixed a bug in which equipping a weapon enchanted with elemental effects and then performing an Aerial skill would manifest the hit effects of that particular element upon stomping on an enemy.
  • Fixed a bug that would sometimes occur after using the item Genuine Qi Crystal, in which the interface displayed an incorrect amount of Genuine Qi obtained instead of what was actually obtained.
  • Fixed a bug that would sometimes allow nearby enemies to attack while the player was interacting with Battle Flags in the main battlefield “Decisive Battle of Guandu.”
  • Fixed a bug which made it possible for the player to impractically encourage a companion who is about to retreat from battle after they had been defeated and failed to receive aid.
  • Fixed a bug in which enemies would sometimes not react to the player if they retained their Battle Flag progress and started a sub mission that had already been completed once.
  • Fixed a bug that reset Inner Discipline settings if the player had enabled Inner Discipline during a mission, returned to the title screen without interacting with a Battle Flag, and then returned to the same mission from CONTINUE.
  • Fixed a bug allowing players in Recruit and Co-op sessions to obtain Titles that included the condition “Recruit and co-op not permitted.”
  • Fixed a bug causing the camera to focus on the forehead when the Cheek Bulge or Cheek Position options were selected in Character Creation.
  • Fixed a bug that would sometimes cause the Face Shape settings in Character Creation to be displayed incorrectly when decorations were applied on equipments.
  • Fixed a bug that would include the hashtag #Wolong_Code even when sharing screenshots unrelated to Character Creation Codes.
  • Fixed a bug occurring when using Martial Arts that continuously consume Spirit while players hold the input, in which the Spirit consumption speed differed depending on the player’s selected frame rate.
  • Fixed other minor bugs.

PlayStation®5/PlayStation®4/Xbox Series X|S/Xbox One Versions

Major Bug Fixes
  • Reduced rendering time.

Steam®/Microsoft Store Versions

Major Bug Fixes
  • Fixed a bug that would sometimes prevent the game from launching when using certain driver versions for NVIDIA GPUs.
  • Fixed a bug that would sometimes cause shadows to flicker in stages when certain resolutions and graphics settings were selected.
  • Fixed a bug that would sometimes cause reflections on the water’s surface to flicker when DLSS was enabled.
  • Fixed a bug that prevented some mouse operations from working properly in the Control Settings section of the Settings menu.
  • Fixed a bug that would prevent some of Zhang Bao’s Critical Blows from hitting the player when the game was running at 120FPS.
  • Fixed a bug that would sometimes cause the game to crash when defeating Dong Zhuo while the player is inflicted with Poison.

Ver1.09
06.06.2023

All Platforms

Major Bug Fixes
  • Fixed a bug in the main battlefield “Decisive Battle of Guandu” in which obstacles that are able to be destroyed by the Thunder Catapult would not break.
  • Fixed a bug in which Lu Bu would sometimes not appear in the sub battlefield “Crouching Dragons’ Battle Royale” during multiplayer sessions.

Steam®/Microsoft Store Versions

Major Bug Fixes
  • Fixed a bug that would sometimes prevent the game from launching when using certain driver versions for the GeForce GTX 1660 SUPER graphics card.

Ver1.08
05.26.2023

All Platforms

Additional Features
  • Added the new sub battlefield “Crouching Dragons’ Battle Royale."
    • This is an end-game mission in which the player fights multiple bosses in a series of battles.
    • It will become accessible via Other in the Travel menu after clearing the sub battlefield “The Crouching Dragon’s Trial.”
    • In this battlefield, Morale Points lost upon death cannot be redeemed when rechallenging the enemy.
    • This battlefield will not affect the conditions for acquiring the trophies/achievements “Battle-Hardened” and “Hunting the Great Deer,” the ratio of Battlefields Conquered, or any titles related to conquering battlefields.
  • Made changes so that the recommended level for the battlefield is displayed when showing search results for Respond (Recruit sessions), Invade, and Co-op.
  • Made changes so that players can visit the Blacksmith upon choosing Select Another Battlefield after clearing a battlefield during Co-op.
  • Added the function Swap Martial Arts.
    • Players can select Swap Martial Arts by choosing a weapon in the Embedment menu at the Blacksmith.
  • Made changes so that players can compare set bonuses and check their status via the Equipment menu.
  • Made adjustments so that when players change their Five Virtues values in the Reset Parameters menu, they can do so more quickly by holding down the button.
  • Made changes so that when players use the items Dragon Vein Crystal and Dragon Vein Essence, the values before and after the change will be displayed.
  • Improved issues that would sometimes cause matching to take more time than necessary during online searches.
Major Bug Fixes
  • Fixed a bug that allowed players to go outside the bounds of the current stage from certain locations in some stages.
  • Fixed a bug that caused characters to become stuck (in the ground/surrounding objects) in certain locations in some stages, making it impossible for players to progress.
  • Fixed a bug in the main battlefield “The Demon Fort of the Yellow Heaven” causing some shortcuts to remain closed if the player’s Flag progress was retained under certain conditions.
  • Fixed a bug in the main battlefield “Centuries of Glory Burned Away” causing some shortcuts to remain closed if the player’s Flag progress was retained under certain conditions.
  • Fixed a bug in the main battlefield “Tyrant's Final Banquet” causing some shortcuts to remain closed if the player’s Flag progress was retained under certain conditions.
  • Fixed a bug in the sub battlefield “The Yellow Heaven Burns” in which the leaders would not yield appropriate levels of drop rewards after they were defeated.
  • Fixed a bug that allowed players to go outside the bounds of the current stage when they performed certain Martial Arts techniques followed by an Aerial Skill.
  • Fixed a bug which allowed players to use Wizardry Spells they had not yet learned under certain conditions.
  • Fixed a bug in which the statistics for Equipment Upgraded under Battle Records would not count upgraded equipment with the special effect Inheritance.
  • Fixed a bug that would sometimes make it impossible to obtain the trophy/achievement “Dogged Justice.”
    • After applying the update, this trophy/achievement will be obtainable by completing any of the main or sub battlefields.
  • Fixed other minor bugs.

Steam®/Microsoft Store Versions

Additional Features
  • Added the graphics settings AMD FSR 2, XeSS, and DLSS.
    • After the update, the graphics settings will first be set to AMD FSR 1.
    • These settings can be changed via the Resolution Scaling option within Graphics Settings.
    • Please note that AMD FSR 2 is not available for Intel GPU users. (Support for Intel GPUs are slated for future updates.)
  • Added a settings option allowing players to select the sensitivity for the Switch Locked-on Target function when using a mouse for controls.
    • This setting can be adjusted by going to Control Settings, selecting Controller Type, choosing Keyboard & Mouse, and then adjusting the value for Mouse Sensitivity (Switch Locked-on Target).
    • If the value is set to 0, moving the mouse will no longer switch the lock-on target.
Major Bug Fixes
  • Fixed a bug that would sometimes make the game inoperable while displaying the confirmation message after changing Key Config settings via Control Settings.
Steam Deck
  • Changed the font size, screen resolution, and display mode for initial startup.
  • Made changes so that the correct button captions are now displayed.
  • Made changes so that the on-screen keyboard can now be displayed on all screens.

Ver1.07
04.28.2023

All Platforms

Additional Features
  • Added a function allowing players to carry over their Battle Flag and Marking Flag progress when returning to a previously completed battlefield.
    • This option can be enabled or disabled via the Travel menu by choosing which battlefield to return to.
    • When enabled, some of the shortcuts such as doors and ladders will have been unlocked by default.
  • Added diagrams to the Learn Wizardry Spells screen, Set Wizardry Spells screen, and “Five Phases Affinities” under Tutorial allowing players to better understand the affinity between each of the Five Phases.
  • Added functions to the Online Lobby, Recruit, and Recruit Allies screens allowing players to part ways with companions.
  • Added Five Virtues to the Tutorial screen in the Documents menu.
Adjustments (Updated/amended on May 1, 2023)
Deflect
  • Made adjustments so that upon successful deflection, the amount by which the lower limit of the enemy’s Spirit Gauge shrinks will be increased, while the direct Spirit damage inflicted on the enemy will be reduced.
Weapon Categories
All Weapon Categories
  • Optimized the timing at which players can activate deflect to cancel the recovery sequence after attacks.
  • Increased the Spirit damage dealt with Spirit attacks.
  • Decreased the boost in Spirit attack power when Spirit is high.
Straight Sabre
  • Improved the turnaround between normal dash attacks.
Curved Sabre
  • Improved the turnaround between normal dash attacks.
Sword
  • Improved the turnaround between normal dash attacks.
  • Shortened the startup sequence of normal attacks.
Glaive
  • Shortened the startup sequence when activating a follow-up Spirit attack after a normal attack.
Halberd
  • Increased the movement distance of the first swing of normal attacks.
  • Shortened the recovery sequences between normal attack combos.
  • Increased the movement distance of the follow-up Spirit attack after a normal attack, and optimized the hitbox.
Spear
  • Increased the movement distance of the first swing of normal attacks.
Slashing Spear
  • Shortened the recovery sequences between normal attack combos.
Staff
  • Shortened the recovery sequence after normal dash attacks.
Dual Halberds
  • Shortened the recovery sequences between normal attack combos.
Martial Arts
All Martial Arts (except Thunderous Impact and Tigertail Lash)
  • Increased Spirit damage dealt.
Lightspeed Gust
  • Shortened the startup sequence.
  • Increased the speed and range of the thrust.
  • Reduced the openings in defense after attacks.
Meteoric Strike
  • Improved the turnaround between attacks.
Dawning Sky
  • Made adjustments so it is possible to perform an Aerial Skill after jumping.
Starlight Blade
  • Shortened the time it takes to build up energy.
  • Shortened the startup sequence.
Cosmic Syzygy
  • Shortened the startup sequence.
  • Increased the speed of the thrust.
  • Increased the speed of the backward leap upon successful hits.
  • Added sound effects to signify the timing for additional input.
  • Added a visual effect for successful attacks.
  • Reduced the openings in defense after attacks.
Gouging Star
  • Adjusted the hitbox.
  • Adjusted hit stop.
Whirlwind Advance
  • Increased the movement distance of the first swing.
Violent Sandstorm
  • Shortened the startup sequence.
  • Adjusted the speed of consecutive attacks.
Ill Wind
  • Reduced the openings in defense after attacks.
Thunderous Impact
  • Adjusted hit stop.
  • Decreased Spirit damage dealt.
Shimmering Sun
  • Shortened the startup sequence.
Looming Cloud
  • Increased movement distance during secondary action.
  • Adjusted pushback.
Mongrel’s Rampart
  • Added an active hitbox accompanying the thrust.
  • Reduced the openings in defense after attacks.
Prancing Dragon
  • Shortened the startup sequence.
  • Adjusted the timing of the transition to the secondary action.
  • Increased the swing speed of the weapon.
  • Reduced the openings in defense after attacks.
Dragon Flash
  • Adjusted hit stop.
Python Turnover
  • Adjusted pushback.
  • Adjusted the hitbox.
Panther’s Grit
  • Adjusted pushback.
Emerging Dragon
  • Shortened the startup sequence.
  • Increased movement distance upon successful attack.
  • Made changes so that the enemy is thrown down by a successful attack.
  • Added a visual effect for successful attacks.
Tigertail Lash
  • Shortened the startup sequence.
  • Shortened the distance of the backstep at the beginning.
  • Increased the distance of the subsequent forward movement.
  • Decreased Spirit damage dealt.
Fanning Peacock
  • Adjusted the hit intervals.
Falcon Strike
  • Shortened the startup sequence.
Stag Hunter
  • Added an active hitbox accompanying the swinging movement.
  • Shortened the startup/recovery before swinging down.
Soaring Phoenix
  • Made it possible to launch a secondary attack in midair after the first attack hits.
Feasting Ursine
  • Shortened the startup sequence.
Nightbird Spin
  • Adjusted pushback.
  • Adjusted the hitbox.
  • Removed damaging capabilities upon retrieving the weapon.
Horn Strike
  • Shortened the startup sequence.
  • Made changes so that the enemy is thrown back when hit with the upward swing.
  • Made adjustments so it is possible to perform an Aerial Skill after jumping.
Plummeting Ape
  • Reduced the openings in defense after attacks.
Serpent’s Torment
  • Shortened the startup sequence.
  • Increased the movement distance at the beginning.
  • Reduced the openings in defense after attacks.
Marching Dragon
  • Shortened the startup sequence.
  • Adjusted the speed of flurry attacks.
  • Shortened the recovery sequence while transitioning to the finishing blow.
Parting Grass
  • Shortened the startup sequence.
  • Reduced the openings in defense after attacks.
Heaven Divide
  • Made changes so that players withstand enemy attacks (excluding Critical Blows) while their Qi veins are active.
Mountain Strike
  • Reduced the openings in defense after attacks.
Rising Tides
  • Shortened the startup sequence.
  • Increased the rotation speed.
  • Adjusted the timing of the transition to the finishing blow.
  • Made changes so that the enemy is thrown down in the final stage of the attack.
Mountain Buster
  • Shortened the startup sequence.
  • Adjusted the speed of flurry attacks.
  • Expanded the area of effect of the final shock wave.
Undercurrent Sprint
  • Adjusted pushback.
  • Shortened the recovery sequence while transitioning to strike.
  • Reduced the openings in defense after attacks.
Rock Crash
  • Adjusted the hitbox while falling.
Boulder Glide
  • Changed the shock waves into Stone damage.
Sea Split
  • Shortened the time it takes to build up energy.
  • Adjusted the intervals between stages of building up energy.
  • Shortened the recovery sequence while transitioning to strike.
Heaven Reversal
  • Increased the movement distance of each sequence.
Skyward Evergreen
  • Increased the movement distance.
  • Made adjustments so it is possible to perform an Aerial Skill after jumping.
Endless Flowering
  • Adjusted the fastest possible timing for the transition to the final sequence.
  • Increased the movement distance.
Sudden Tornado
  • Shortened the startup sequence.
Waving Willow
  • Shortened the startup sequence.
Thorn Cleave
  • Shortened the startup/recovery sequence.
Crescent Gale
  • Made changes so that the player can move in any direction during activation.
  • Reduced the openings in defense after attacks.
  • Adjusted pushback.
Blossom Stream
  • Made changes so that this Martial Art technique consumes Spirit in every frame, rather than only in certain frames during flurry attacks.
  • Reduced Spirit consumption of flurry attacks.
  • Made changes so that the barrage of hits ends when Spirit is depleted.
Falling Leaf
  • Shortened the startup sequence.
  • Increased the movement distance.
Falling Leaves
  • Shortened the startup/recovery sequence.
Scattered Leaves
  • Improved visibility.
Wizardry Spells
Barbed Conductor
  • Reduced Spirit consumption.
Scorch Sweep
  • Reduced Spirit consumption.
Scorch Stream
  • Reduced Spirit consumption.
Scorch Spinner
  • Reduced Spirit consumption.
Frozen Arrow
  • Reduced Spirit consumption.
Force Blow
  • Reduced Spirit consumption.
  • Increased attack speed.
  • Increased Stone accumulation when landing hits.
Bursting Fireball
  • Made changes so that the spell effect does not manifest if the projectile is successfully deflected.
Venomous Discharge
  • Made changes so that the spell effect does not manifest if the projectile is successfully deflected.
Venom Snare
  • Made changes so that the spell effect does not manifest if the projectile is successfully deflected.
  • Increased Toxin accumulation when landing hits.
  • Extended intervals between the moments when damage is received over time.
  • Reduced Toxin damage.
Bosses
Zhang Rang
  • Made adjustments to the AI.
  • Made changes to his actions at the start of the battle.
  • Added more attack combo patterns.
  • Changes specific to re-summoning of clones:
    • Made adjustments so that the re-summoning would take place even if there are some clones remaining.
    • Zhang Rang no longer re-summons his clones more than once per battle.
  • Reduced damage dealt by lightning attacks to a wide area of effect.
  • Adjusted how far the player is pushed back when hit by the tornado attack.
  • Extended the amount of time between the indicative effect before the strike and the actual strike during consecutive lightning attacks.
  • Shortened the duration of the ball of lightning. Fine-tuned his behavior accordingly.
  • Changes specific to the real Zhang Rang:
    • Increased Spirit damage dealt.
    • Increased Spirit recovery speed to make it equivalent to that of other characters.
    • Extended the time before his Spirit starts recovering.
    • Slightly reduced the maximum amount by which his Spirit Gauge’s lower limit can be reduced.
  • Changes specific to clones:
    • Slightly increased HP damage received.
    • Reduced HP damage dealt.
    • Reduced Spirit damage received.
    • Slightly increased Spirit recovery speed.
    • Reduced the maximum amount by which their Spirit Gauges’ lower limits can be reduced.
  • Adjusted the lock-on camera.
  • Made other minor adjustments.
Taotie
  • Made adjustments to the AI.
  • Reduced Spirit consumption of Critical Blows.
  • Made adjustments to the durability of hardened parts to make it easier for part destruction to occur.
  • Extended the time before its Spirit starts recovering.
  • Increased Spirit recovery speed.
  • Reduced HP damage received.
  • Reduced Spirit damage received.
  • Increased the amount of Spirit recovered when Taotie lands attacks.
  • Changes specific to the first phase of the battle:
    • Added one additional fireball attack and expanded the area of effect.
    • Fixed a bug that prevented some hits from landing.
    • Changed targetable parts to torso, right hoof, and left hoof.
  • Added a sequence in the second phase of the battle that involves its parts recovering from damage.
  • Improved the efficiency of Critical Blows in the second phase of the battle.
  • Adjusted the lock-on camera.
  • Made other minor adjustments.
Demonized Xiahou Dun
  • Made adjustments to the AI.
  • Adjusted the lock-on camera.
  • Made other minor adjustments.
Demonized Lu Bu
  • Made adjustments to the AI.
  • Slightly increased Spirit recovery speed.
  • Extended the time before his Spirit starts recovering.
  • Adjusted the timing before the transition to the latter phase of the battle.
  • Made other minor adjustments.
Yan Liang & Wen Chou
  • Increased Morale Rank.
    • In Path of the Crouching Dragon: 12
    • In Path of the Rising Dragon: 14
  • Increased the amount of Morale Points earned by attacking Yan Liang and Wen Chou using actions that consume Spirit.
  • Reduced the amount of Morale Points earned by attacking minor enemies using actions that consume Spirit prior to the battle against Yan Liang and Wen Chou.
  • Slightly increased Spirit recovery speed.
  • Extended the time it takes for Spirit recovery.
  • Increased Spirit damage received.
Demonized Yuan Shao
  • Made adjustments to the AI.
  • Added more attack combo patterns.
  • Reduced HP damage received.
  • Reduced Spirit damage received.
  • Added ice projectiles to the step action sequence.
  • Adjusted the impact position of ice projectile attacks..
  • Adjusted attributes of two types of actions that involve generating icy pillars.
  • Reduced damage received when elemental attacks hit the shield.
  • Made other minor adjustments.
Yu Ji
  • Made adjustments to the AI.
  • Reduced HP damage received.
  • Slightly increased Spirit recovery speed.
  • Extended the time before his Spirit starts recovering.
  • Reduced the amount of Morale Points obtained in battle.
Embodiment of Demonic Qi
  • Made adjustments to the AI.
  • Added more attack combo patterns.
  • Made overall adjustments to defense, Spirit, and attack power.
  • Made it easier for part destruction to occur.
  • Adjusted the lock-on camera.
  • Changed targetable parts to head and torso.
  • Reduced Spirit consumption of Critical Blows.
  • Made adjustments to smooth out the movements when downed or during recovery.
  • Slightly reduced the speed of lightning pillar attacks.
  • Added a tracking ability to one of the fireballs in the fireball attack.
  • Changes specific to poison bog attacks:
    • Decreased the number of bogs generated.
    • Adjusted the timing between the warning before the strike and the actual strike during bog attacks.
    • Shortened the attack activation duration.
    • Changed the reaction when attacks hit.
  • Slightly reduced the height at which pillars are generated and adjusted the fall speeds for icy pillar attacks.
  • Shrank the hitbox for Critical Blows using balls of Demonic Qi.
  • Made other minor adjustments.
Other
  • Revised the conditions for online matching and improved certain conditions that made it difficult to match.
  • Improved action synchronization in environments with significant online delays.
Major Bug Fixes
  • Fixed crash-prone situations that occurred in certain environments.
  • Fixed a bug that allowed players to go outside the bounds of the current stage from certain locations in some stages.
  • Fixed a bug allowing enemies to be hit with attacks through certain walls in some stages.
  • Fixed a bug that would increase the amount of Spirit that could be obtained while in High Spirit.
  • Fixed a bug that would sometimes cause Fatal Strikes against Zhupolong to fail if performed from certain directions.
  • Fixed a bug in which players granted the positive effect Lion’s Roar from the Wizardry Spell Lion’s Roar were rendered impervious to damage from Fatal Strikes.
  • Fixed a bug causing the duration of positive and negative effects to decrease while the game was loading, including the period prior to boss fights.
  • Fixed a bug in which the BGM for the second phase of the fight against the demonized Sun Jian would not play correctly.
  • Fixed a bug in which some of the Shuigui would not respawn when restarting in the main battlefield “Darkness over the Hanshui River.”
  • Fixed a bug that caused the Morale Ranks of minor enemies to be elevated to the equivalent of bosses in the sub battlefield “Massacre of Meiwu Fort” in “Path of the Rising Dragon.”
  • Fixed a bug that caused the game to show an interface notifying that the player acquired arrows/projectiles when the special effect Ammo Replenish upon Fatal Strike was activated, even if they possessed the maximum number of projectiles.
  • Fixed a bug that would sometimes cause Baishe’s movements to cease during multiplayer sessions.
  • Fixed a bug that would sometimes cause the information above guest players’ heads to disappear from the host player’s screen during Recruit sessions.
  • Fixed a bug that would cause the Titles Obtained rate in Battle Summary to be stuck at 99%, even though all Titles had been acquired.
  • Fixed a bug in which damage values for ballista attacks were reflected in the damage values recorded in Battle Summary.
    • After applying the update, the value for Highest Damage Dealt in Single Attack will be reset.
  • Fixed a bug that would sometimes cause the copyright to appear twice when taking pictures in Photograph mode.
  • Fixed a bug that prevented equipment weight from being taken into account for jumping and landing action sounds.
  • Fixed other minor bugs.

Steam®/Microsoft Store Versions

Major Bug Fixes
  • Reduced the processing load in environments using CPUs with a large number of cores.
  • Fixed a bug that would sometimes cause the mouse cursor to appear while using the pad to perform UI operations, even though the mouse was not being moved.

Ver1.06
04.14.2023

All Platforms

■Additional Features
  • Added the new feature “Inner Discipline,” which allows players to set their own maximum Morale Rank.
    • This feature will be unlocked after completing the "Path of the Crouching Dragon."
    • This is accessible via Battle Preparation and then Inner Discipline in the Battle Flag menu.
    • Inner Discipline will prevent Morale Rank from rising above the set limit when obtaining Morale Points by defeating enemies or performing Fatal Strikes.
    • This feature will be disabled while participating in Recruit and Invade sessions.
    • The Elixir and Burial Flag buffs that increase Morale Rank will still be applied above the maximum limit.
  • Made changes to the Reinforcements menu so that a handshake icon will now be displayed next to the companions who have accompanied the player at least once.
    • We have received inquiries from players who have been unable to obtain the achievement/trophy “Great Gatherings.” If you have confirmed the status of your companions after applying the update and are still unable to obtain the trophy despite fulfilling all of the requirements, then please contact customer support. Thank you for your understanding and cooperation. (https://www.koeitecmoamerica.com/support/ )
  • Added icons to display the location of Zuo Ci and the Blacksmith/Zhu Xia on the minimap.
  • Added Set Bonus and Inner Discipline to Tutorial under Documents.
■Adjustments
  • Made the following adjustments to the effects of the item Elixir:
    • Changed the mechanics of the effects so that Morale Rank increase is now treated as a buff effect that expires after a set period of time.
    • Changed the Morale Rank increase from 1 to 3.
    • Changed the duration of the effects from 30 seconds to 60.
  • Enlarged the Affinity hitbox of the flame area generated by the demonized Xiahou Dun’s tail so that it will be easier to neutralize the flames by taking advantage of Five Phase Affinities.
  • Adjusted the activation timing for the special effect Subtlety of the Water Phase so that it occurs after the Fatal Strike sequence is complete, rather than at the start of Fatal Strikes.
  • Made adjustments so that the lock-on mechanics would not target enemies awaiting aid.
■Major Bug Fixes
  • Fixed crash-prone situations that occurred in certain environments.
  • Fixed a bug that allowed players to go outside the bounds of the current stage from certain locations in some stages.
  • Fixed a bug that caused characters to become stuck (in the ground/surrounding objects) in certain locations in some stages, making it impossible for players to progress.
  • Fixed a bug that made it impossible for players to progress if they had died in certain locations in some stages, as the players would continually respawn to the point where they had fallen to their death, causing them to die over and over again.
  • Fixed a bug that allowed ranged attacks to penetrate walls and caused enemies to detect players through the walls in some stages.
  • Fixed a bug in which players’ progress after defeating bosses would not be saved if the application ended during the cutscene that plays after the boss’ defeat.
  • Fixed a bug that prevented players from locking on to Fengxi until the demon became aware of their presence in the main battlefield “Tyrant’s Final Banquet.”
  • Fixed a bug that sometimes caused demonized Sun Jian to go outside the bounds of the current area in the main battlefield “Darkness over the Hanshui River.”
  • Fixed a bug that caused certain terracotta soldiers in the main battlefield “Behold the Glaive of Righteousness” to produce drop rewards equivalent to those of leaders.
  • Fixed a bug that caused some of the Shuigui in front of the waterfall in the main battlefield “The Valley of Crying Wraiths” to have a wider field of view than intended.
  • Fixed a bug that caused a certain bandit in front of a treasure chest in the sub battlefield "Escape from the Capital" to have a narrower field of view than intended.
  • Fixed a bug that sometimes caused the player’s Morale Rank to decrease when obtaining Morale Points in the sub battlefield “The Crouching Dragon’s Trial.”
  • Fixed a bug that caused some doors in the sub battlefield “The Request of Goddess Luo” to glow, despite them not being interactive elements.
  • Fixed a bug in which demonized warlocks would sometimes fail to appear if the player had entered the boss area from certain locations in the sub battlefield “The Request of Goddess Luo.”
  • Fixed a bug in which players would be returned to the entrance of the area at the start of the boss battle in the sub battlefield “Fate of the Entertainer.”
  • Fixed a bug in which action inputs did not successfully register when performed at a specific moment during the ending sequences of moving and guarding.
  • Fixed a bug that caused demonized officers to become stuck in the ground after landing if their Spirits had been depleted while they were in midair.
  • Fixed a bug in which Zhuyan could still sometimes perform a Critical Blow with its leg, even after the hardened part on its leg was destroyed.
  • Fixed a bug in which it was possible to deal Spirit damage to Dong Zhuo while a player was being hit by his Critical Blow, which consists of grabbing at the player.
  • Fixed a bug in which the player’s Morale Rank would decrease, despite not having been hit, when the player approached the Changgui while it was unleashing its Critical Blow, which consists of consecutive bites.
  • Fixed a bug in which Fengxi’s charging attack sometimes dealt incorrect amounts of damage due to applying invalid values.
  • Fixed a bug that caused Corpse Demons to be invincible during their dodging sequence.
  • Fixed a bug that caused the demonized Sun Jian to recover from Spirit Disruption earlier than intended.
  • Fixed a bug that would sometimes cause Lu Bu to fail to ride Red Hare.
  • Fixed a bug that would sometimes make it impossible to obtain the trophies/achievements Adamantine, Keen-Edged, and Well-Read.
    • After applying the update, these trophies/achievements will be obtainable by completing any of the main or sub battlefields.
  • Fixed a bug that caused excessive processing load when players were awaiting aid or when they were accompanied by other warriors.
  • Fixed a bug occurring during multiplayer sessions that prevented guest players from leaving the area after defeating Fengxi in the main battlefield “Tyrant’s Final Banquet.”
  • Fixed a bug occurring during Co-op sessions that prevented guest players from being detected if they approached Fengxi while the host was raising a Battle Flag in the main battlefield “Tyrant’s Final Banquet.”
  • Fixed a bug occurring during multiplayer sessions in which hosts would be awaiting aid in places inaccessible to guest players in the sub battlefield “Massacre of Meiwu Fort.”
  • Fixed a bug that would sometimes cause a loss of Genuine Qi when a network error occurred during multiplayer sessions.
  • Fixed a bug occurring during Co-op sessions in which some enemies would not respawn upon interacting with a Battle Flag.
  • Fixed a bug that caused the Master Smith Hammer and the Imperial Seal of the Celestial Empire to become obtainable after defeating other players during Invade sessions, even if these items had not been previously acquired by the player.
  • Fixed a bug in which the time calculated for the Fastest Completion Time in the player’s Records would sometimes be incorrect.
  • Fixed a bug in which certain actions in the Learn Wizardry Spells menu within the Battle Flag menu would sometimes cause players to lose Spell Points.
    • After applying the update, players will be provided with their lost Spell Points via the Learn Wizardry Spells menu.
  • Fixed a bug in which selecting the eye patch for the Type 2 figure in Character Creation would cause part of the eyepatch to sink into the character’s head.
  • Fixed a bug that caused the model image of the Gauntlets of Boldness to be distorted.
  • Fixed a bug that caused flickering to occur when applying the Bloom filter in Photograph mode in certain locations.
  • Fixed other minor bugs

Steam®/Microsoft Store Versions

■Major Bug Fixes
  • Fixed a bug in which the mouse could not be used outside of the game screen when using the Keyboard Only controller type in Control Settings.
  • Fixed a bug that caused the UI for Special Effect Details within the Equip menu to flicker in the 120FPS setting.
  • Fixed a bug that prevented the Wizardry Spells menu from being displayed in full screen in ultrawide resolutions.

Ver1.05
03.31.2023

All Platforms

■Additional Features
  • Added the settings options to automatically switch locked-on targets upon successfully deflecting or deflecting in response to Critical Blows.
    Note: Players can enable these options in the Game Settings by selecting Switch Locked-on Target after Deflecting and Switch Locked-on Target after Deflecting a Critical Blow.
  • Added the settings option to switch the locked-on target to the nearest enemy by pressing down the right stick.
    Note: Players can enable this option in the Game Settings by selecting Switch Locked-on Target to Nearest Enemy.
  • Added options to set the rotation and tracking speed for the lock-on camera.
    Note: These options have been added to the Lock-on Camera page in the Camera Settings.
  • Added the option to enable/disable inertial movement when rotating the camera.
    Note: This option has been added to the Normal Camera page in the Camera Settings.
  • Modified the Reinforcements menu to show warriors who have sworn oaths with the player but are not currently available as companions. Also made it possible to gift Cups of Cordiality.
  • Added an option allowing players to part ways with companions by selecting a current companion in the Reinforcements menu rather than using a Willow Branch.
  • Made changes so that the sort order for the following menus is saved:
    • Equipment, Inventory, Status, Set Wizardry Spells, Battle Set, and all menus available at the Blacksmith
  • Added an interface allowing players to compare equipment in the Equipment menu.
    Note: Further expansions for the comparison interface, such as support for the Set Bonus list and the Status menu, are slated for subsequent patches.
  • Made changes to the Equipment menu so that players may now check and select equipment set to Favorites.
  • Made changes to the Travel menu which will allow players to check their progress in collecting Shitieshou, Golden Cicada Shells, Tablets, Dragon Vein Essence, and Dragon Vein Crystals via icons.
  • Added check mark icons to completed missions in the Travel menu.
  • Changed some of the designs and the captions for controls to make it easier to distinguish between the Inventory and Storehouse menus at the Blacksmith.
  • Added a dedicated icon that is shown when automatically restocking arrows, projectiles, and consumable items.
  • Added warnings to notify players when their equipment weight ratio exceeds 100%.
  • ■Adjustments
    • Made the following adjustments to drop rates:
      • Increased the drop rate of items with high rarities after defeating bosses in main battlefields.
      • Increased the drop rate of items with high rarities after defeating sub battlefield bosses in duels.
      • Increased the drop rate of items with high rarities after defeating other players in Invade sessions.
    • Made adjustments so that items from treasure chests containing equipment will incur random loots (only when opening them for the second time onwards).
      Note: Starting from the second playthrough, such items, while having higher upgrade levels, are also more likely to be of higher rarities.
    • Made adjustments so that items with higher rarities are more likely to be dropped after the player defeats enemies with higher Morale Ranks than the player’s current Morale Rank.
    • Adjusted the lock-on target selection criteria to avoid prioritizing enemies farther away from the player even when there are other enemies nearby.
    • Improved situations in which the game occasionally failed to automatically switch to a new locked-on target after the player defeated an enemy.
    • Changed the interaction command for Burial Flags to the ↓ arrow key or ↓ on the directional pad.
    • Made some adjustments to the level of difficulty for the battle against Zhang Liang in the main battlefield “Village of Calamity,” including the following:
      • Decreased the maximum HP of his first form
      • Adjusted each type of damage
      • Adjusted the AI
      • Adjusted camera movement during airborne attacks
    • Added a tutorial to the battle against Zhang Liang in the main battlefield “Village of Calamity.”
    • Made adjustments so that Divine Beast attacks are affected by the player’s Morale Rank.
      • Adjusted the amount of damage dealt by each Divine Beast, taking into account the effect of the player’s Morale Rank.
    • Extended the duration of invincibility after performing Fatal Strikes or deflect in response to Critical Blows, as the effects of invincibility wore off before players regained control.
    • Made changes to Photograph mode so that the direction of camera movement and rotation is now based on the player’s view when tilting the camera.
    • Made changes so that Revenge is not overwritten when players are defeated by the target of Revenge and are awaiting aid during multiplayer sessions.
      Note: This change will prevent the loss of Genuine Qi when awaiting aid or when given aid repeatedly after being defeated by the same enemy.
    • ■Major Bug Fixes
      • Fixed crash-prone situations that occurred in certain environments.
      • Fixed a bug that prevented players from progressing after matching up with other players under certain conditions in Co-op.
      • Fixed a bug that allowed players to go outside the bounds of the current stage from certain locations in some stages.
      • Fixed a bug that caused characters to become stuck (in the ground/surrounding objects) in certain locations in some stages, making it impossible for players to progress.
      • Fixed a bug that prevented players from re-entering the boss area in some stages.
      • Fixed a bug that caused Peculiar Inner Elixir to be obtained by defeating players during Invade sessions, even if it had not been previously acquired.
      • Fixed a bug that caused a number of enemies to die every time the game was restarted from certain Battle Flags in the main battlefield “Darkness over the Hanshui River.”
      • Fixed a bug that made it possible to exchange items with a Shitieshou every time the game was restarted from certain Battle Flags in the sub battlefield “Heirloom Seal of the Realm.”
      • Fixed a bug in the sub battlefield “Legend of the Thunder God” in which the item drop rate after defeating the boss was equivalent to the rate for minor enemies.
      • Fixed a bug that would sometimes cause Hong Jing to become stuck in the ground after attacking her with the Martial Arts technique Antelope Horn in the sub battlefield “The Scarlet Crystal.”
      • Fixed a bug in which the sum of special effects values shown by rank would sometimes be displayed incorrectly.
        Note: There is no change to the actual values of each special effect.
      • Fixed a bug in which the special effect Ammo Held Max was not taken into account when moving projectiles between the inventory and the storehouse.
      • Fixed a bug in which the New Items list did not prioritize items that had previously been acquired, but were used up and then acquired again.
      • Fixed a bug that caused the player’s character to die if they removed equipment that had the special effect for HP on it when they were on the verge of death.
      • Fixed a bug that would sometimes prevent invading players from performing Fatal Strikes directly after using the Martial Arts techniques Dawning Sky and Skyward Evergreen depending on the height settings of that character.
      • Fixed a bug that occurred during multiplayer Recruit sessions with 3 players, in which the time left to provide aid to the remaining players would not be displayed if the player with a newer Player Number had been killed.
      • Fixed other minor bugs.

      Steam®/Microsoft Store Versions

      ■Additional Features
      • Added the option Make Offering to Burial Flag to the key configurations.
      • Added the option Switch Locked-on Target (Away from Camera) and the option Switch Locked-on Target (Toward Camera) to the key configurations.
      ■Major Bug Fixes
      • Fixed crash-prone situations that occurred in certain environments.
      • Fixed a bug which sometimes prevented the destination marker on the Sense Qi Map from being displayed in ultrawide resolution.
      • Fixed a bug that prevented players from launching Spirit attacks if Guard had been set to the Shift key in Control Settings.

    Ver1.04
    03.17.2023

    All Platforms

    ■Adjustments/Additional Features
    • Added a feature that automatically restock arrows/projectiles and consumable items from the storehouse upon accessing a Battle Flag.
    • Made it possible for players to switch lock-on to another target during the animation sequence for Fatal Strikes, deflects (in response to an enemy’s Critical Blow), and Divine Beasts Summons.
    • Made it possible for players to open the Travel screen from the screen that appears after clearing a battlefield (except for main battlefields cleared for the first time), and then select which battlefield they would like to go to next.
    • Added the option to return to the briefing screen before starting Co-op and the option to try the same battlefield again, to the screen that appears after completing a Co-op session.
    • Changed the player’s Morale Rank to 20 while at the base, the hidden village.
    • Made the following adjustments to the difficulty of the sub battlefield “The Tiger's Loyal Subjects”:
      • Adjustments to the AI
      • Adjustments to damage taken from Critical Blows, the parameters for the increase/decrease of Spirit, etc.
      • Upward adjustment of the Morale Points acquired by players
    ■Major Bug Fixes
    • Fixed crash-prone situations that occurred in certain environments.
    • Fixed a bug that allowed players to enter areas outside of the current stage from certain locations in some stages.
    • Fixed a bug that caused characters to become stuck (in the ground/surrounding objects) in certain locations in some stages, making it impossible for players to progress.
    • Fixed a bug that caused the enemies in some stages to be pushed out of the stage, making it impossible for players to progress.
    • Fixed a bug that caused guest players in Recruit to become unable to progress upon entering a certain house in the sub battlefield “The Lost Sacred Artifact” until the host player opened the door.
    • Fixed a bug that made it possible to exchange items with a Shitieshou every time the player resumes the game from a Battle Flag in the sub battlefield “Fate of the Entertainer.”
    • Fixed a bug that occurred during the battle against Zhang Liang in the main battlefield “Village of Calamity” where, if the player went into Spirit Disruption right when they defeated Zhang Liang’s first form, they would remain in Spirit Disruption at the start of the battle against his second form.
    • Fixed a bug that caused the Spirit Disruption of “Embodiment of Demonic Qi” to last longer.
    • Fixed a bug that could make it impossible for the player to proceed if they summoned the Divine Beast Yinglong right as they died.
    • Fixed a bug in which the magnitudes of special effects on emptied embedment slots would sometimes change when loading save data.
    • Fixed a bug that prevented embedment on locked equipment.
    • Fixed a bug that would sometimes provide fewer embedment slots than there should have been on battlefield clear rewards and accessories in the “Path of the Rising Dragon” difficulty level.
    • Fixed a bug that allowed users to sell equipment registered to favorites.
    • Fixed a bug that caused the effects of the special effect Set Bonus Requirement Mitigation to accumulate.
    • Fixed a bug that prevented players from being able to skip cutscenes upon using certain controls.
    • Fixed a bug that caused the number of arrows/projectiles in the player’s inventory to duplicate under certain conditions.
    • Fixed a bug that would sometimes make it impossible for the player to obtain some trophies/achievements.
      Note: After the update is applied, these trophies/achievements can be obtained by clearing any of the main or sub battlefields.
    • Fixed a bug that prevented players from saving the parameters for the Upper Lip Edge Thickness and the Lower Lip Edge Thickness after selecting Save in Character Creation.
    • Fixed other minor bugs.

    Steam®/Microsoft Store Versions

    ■Adjustments
    • Improved the camera controls when using a mouse.
    • Improved the tilting scroll wheel controls.
    • Improved the lighting controls when using a mouse in Photograph mode.
    ■Major Bug Fixes
    • Fixed crash-prone situations that occurred in certain environments.
    • Fixed flickering that occurred in certain environments.
    • Alleviated the issue of rendering distortions in certain environments.
    • Fixed a bug in which the time it took to successfully provide aid was different depending on the frame rate settings.
    • Fixed a bug that could sometimes prevent key configurations from being saved under certain conditions.
    • Fixed a bug that caused key configurations to be reset to their default values when screen resolution was changed.
    • Fixed the issue on AE-5 Plus and AE-7 sound cards that required the Direct Mode to be enabled for the audio to play.
    • Fixed a bug in which the player sometimes remained transparent (in appearance only) after the effects of “Unseeable Form” wore off.
    • Fixed a bug that caused unnecessary text to be displayed in certain UIs in the 120FPS setting.

    Ver1.03
    03.08.2023

    All Platforms

    ■Adjustments
    • Made it possible for guest players in Recruit (online multiplayer) sessions to skip cutscenes and leave the session after boss battles.
    ■Major Bug Fixes
    • Fixed a bug in which the player would not be able to progress beyond the area where they encounter Zhao Yun in the main battlefield “Two Chivalrous Heroes” if the saved data from the demo version had a specific progress status and was transferred to the full version.
    • Fixed a bug in which the special effects of equipment in the storehouse would be lost if the saved data from the demo version was transferred to the full version.
    • Fixed a bug that prevented the player from re-entering the boss area of the main battlefield “Fall of the Corrupted Eunuch” if both the player and Baishe had been defeated at the same time.
    • Fixed a bug that prevented the player from obtaining the trophy/achievement “Awakening of the Unscrupulous Hero” during online multiplayer sessions.
      Note: After the update is applied, this trophy/achievement can be obtained by clearing any of the main or sub battlefields.
    • Fixed a bug that caused a crash when hitting enemies with the attacks “Falling Leaves” and “Scattered Leaves” while using dual halberds that had been decorated.
    • Fixed a bug that caused some graphics settings to be reset to the default settings each time the game was launched.
    • Fixed some other minor bugs.

    Steam®/Microsoft Store Versions

    ■Adjustments
    • Improved the camera controls when using a mouse.
    ■Major Bug Fixes
    • Fixed crash-prone situations that occurred in certain environments.
    • Fixed white flickers that occurred in certain environments.
    • Fixed a bug that caused some resolutions to not be selectable in certain environments.
    • Fixed a problem in which the wrong graphics card was selected to run the game in certain environments.
    • Fixed a bug that caused a crash when running the game with a certain screen resolution setting, and then applying a specific filter in Photograph mode and exiting.

    Demo Ver. 2.03
    03.08.2023

    All Platforms

    ■Major Bug Fixes
    • Fixed a bug in which the special effects of equipment in the storehouse would be lost after exiting and then restarting the game.

    Steam®/Microsoft Store Versions

    ■Adjustments
    • Improved the camera controls when using a mouse.