All Weapon Categories | - Optimized the timing at which players can activate deflect to cancel the recovery sequence after attacks.
- Increased the Spirit damage dealt with Spirit attacks.
- Decreased the boost in Spirit attack power when Spirit is high.
|
---|
Straight Sabre | - Improved the turnaround between normal dash attacks.
|
---|
Curved Sabre | - Improved the turnaround between normal dash attacks.
|
---|
Sword | - Improved the turnaround between normal dash attacks.
- Shortened the startup sequence of normal attacks.
|
---|
Glaive | - Shortened the startup sequence when activating a follow-up Spirit attack after a normal attack.
|
---|
Halberd | - Increased the movement distance of the first swing of normal attacks.
- Shortened the recovery sequences between normal attack combos.
- Increased the movement distance of the follow-up Spirit attack after a normal attack, and optimized the hitbox.
|
---|
Spear | - Increased the movement distance of the first swing of normal attacks.
|
---|
Slashing Spear | - Shortened the recovery sequences between normal attack combos.
|
---|
Staff | - Shortened the recovery sequence after normal dash attacks.
|
---|
Dual Halberds | - Shortened the recovery sequences between normal attack combos.
|
---|
All Martial Arts (except Thunderous Impact and Tigertail Lash) | - Increased Spirit damage dealt.
|
---|
Lightspeed Gust | - Shortened the startup sequence.
- Increased the speed and range of the thrust.
- Reduced the openings in defense after attacks.
|
---|
Meteoric Strike | - Improved the turnaround between attacks.
|
---|
Dawning Sky | - Made adjustments so it is possible to perform an Aerial Skill after jumping.
|
---|
Starlight Blade | - Shortened the time it takes to build up energy.
- Shortened the startup sequence.
|
---|
Cosmic Syzygy | - Shortened the startup sequence.
- Increased the speed of the thrust.
- Increased the speed of the backward leap upon successful hits.
- Added sound effects to signify the timing for additional input.
- Added a visual effect for successful attacks.
- Reduced the openings in defense after attacks.
|
---|
Gouging Star | - Adjusted the hitbox.
- Adjusted hit stop.
|
---|
Whirlwind Advance | - Increased the movement distance of the first swing.
|
---|
Violent Sandstorm | - Shortened the startup sequence.
- Adjusted the speed of consecutive attacks.
|
---|
Ill Wind | - Reduced the openings in defense after attacks.
|
---|
Thunderous Impact | - Adjusted hit stop.
- Decreased Spirit damage dealt.
|
---|
Shimmering Sun | - Shortened the startup sequence.
|
---|
Looming Cloud | - Increased movement distance during secondary action.
- Adjusted pushback.
|
---|
Mongrel’s Rampart | - Added an active hitbox accompanying the thrust.
- Reduced the openings in defense after attacks.
|
---|
Prancing Dragon | - Shortened the startup sequence.
- Adjusted the timing of the transition to the secondary action.
- Increased the swing speed of the weapon.
- Reduced the openings in defense after attacks.
|
---|
Dragon Flash | |
---|
Python Turnover | - Adjusted pushback.
- Adjusted the hitbox.
|
---|
Panther’s Grit | |
---|
Emerging Dragon | - Shortened the startup sequence.
- Increased movement distance upon successful attack.
- Made changes so that the enemy is thrown down by a successful attack.
- Added a visual effect for successful attacks.
|
---|
Tigertail Lash | - Shortened the startup sequence.
- Shortened the distance of the backstep at the beginning.
- Increased the distance of the subsequent forward movement.
- Decreased Spirit damage dealt.
|
---|
Fanning Peacock | - Adjusted the hit intervals.
|
---|
Falcon Strike | - Shortened the startup sequence.
|
---|
Stag Hunter | - Added an active hitbox accompanying the swinging movement.
- Shortened the startup/recovery before swinging down.
|
---|
Soaring Phoenix | - Made it possible to launch a secondary attack in midair after the first attack hits.
|
---|
Feasting Ursine | - Shortened the startup sequence.
|
---|
Nightbird Spin | - Adjusted pushback.
- Adjusted the hitbox.
- Removed damaging capabilities upon retrieving the weapon.
|
---|
Horn Strike | - Shortened the startup sequence.
- Made changes so that the enemy is thrown back when hit with the upward swing.
- Made adjustments so it is possible to perform an Aerial Skill after jumping.
|
---|
Plummeting Ape | - Reduced the openings in defense after attacks.
|
---|
Serpent’s Torment | - Shortened the startup sequence.
- Increased the movement distance at the beginning.
- Reduced the openings in defense after attacks.
|
---|
Marching Dragon | - Shortened the startup sequence.
- Adjusted the speed of flurry attacks.
- Shortened the recovery sequence while transitioning to the finishing blow.
|
---|
Parting Grass | - Shortened the startup sequence.
- Reduced the openings in defense after attacks.
|
---|
Heaven Divide | - Made changes so that players withstand enemy attacks (excluding Critical Blows) while their Qi veins are active.
|
---|
Mountain Strike | - Reduced the openings in defense after attacks.
|
---|
Rising Tides | - Shortened the startup sequence.
- Increased the rotation speed.
- Adjusted the timing of the transition to the finishing blow.
- Made changes so that the enemy is thrown down in the final stage of the attack.
|
---|
Mountain Buster | - Shortened the startup sequence.
- Adjusted the speed of flurry attacks.
- Expanded the area of effect of the final shock wave.
|
---|
Undercurrent Sprint | - Adjusted pushback.
- Shortened the recovery sequence while transitioning to strike.
- Reduced the openings in defense after attacks.
|
---|
Rock Crash | - Adjusted the hitbox while falling.
|
---|
Boulder Glide | - Changed the shock waves into Stone damage.
|
---|
Sea Split | - Shortened the time it takes to build up energy.
- Adjusted the intervals between stages of building up energy.
- Shortened the recovery sequence while transitioning to strike.
|
---|
Heaven Reversal | - Increased the movement distance of each sequence.
|
---|
Skyward Evergreen | - Increased the movement distance.
- Made adjustments so it is possible to perform an Aerial Skill after jumping.
|
---|
Endless Flowering | - Adjusted the fastest possible timing for the transition to the final sequence.
- Increased the movement distance.
|
---|
Sudden Tornado | - Shortened the startup sequence.
|
---|
Waving Willow | - Shortened the startup sequence.
|
---|
Thorn Cleave | - Shortened the startup/recovery sequence.
|
---|
Crescent Gale | - Made changes so that the player can move in any direction during activation.
- Reduced the openings in defense after attacks.
- Adjusted pushback.
|
---|
Blossom Stream | - Made changes so that this Martial Art technique consumes Spirit in every frame, rather than only in certain frames during flurry attacks.
- Reduced Spirit consumption of flurry attacks.
- Made changes so that the barrage of hits ends when Spirit is depleted.
|
---|
Falling Leaf | - Shortened the startup sequence.
- Increased the movement distance.
|
---|
Falling Leaves | - Shortened the startup/recovery sequence.
|
---|
Scattered Leaves | |
---|
Zhang Rang | - Made adjustments to the AI.
- Made changes to his actions at the start of the battle.
- Added more attack combo patterns.
- Changes specific to re-summoning of clones:
- Made adjustments so that the re-summoning would take place even if there are some clones remaining.
- Zhang Rang no longer re-summons his clones more than once per battle.
- Reduced damage dealt by lightning attacks to a wide area of effect.
- Adjusted how far the player is pushed back when hit by the tornado attack.
- Extended the amount of time between the indicative effect before the strike and the actual strike during consecutive lightning attacks.
- Shortened the duration of the ball of lightning. Fine-tuned his behavior accordingly.
- Changes specific to the real Zhang Rang:
- Increased Spirit damage dealt.
- Increased Spirit recovery speed to make it equivalent to that of other characters.
- Extended the time before his Spirit starts recovering.
- Slightly reduced the maximum amount by which his Spirit Gauge’s lower limit can be reduced.
- Changes specific to clones:
- Slightly increased HP damage received.
- Reduced HP damage dealt.
- Reduced Spirit damage received.
- Slightly increased Spirit recovery speed.
- Reduced the maximum amount by which their Spirit Gauges’ lower limits can be reduced.
- Adjusted the lock-on camera.
- Made other minor adjustments.
|
---|
Taotie | - Made adjustments to the AI.
- Reduced Spirit consumption of Critical Blows.
- Made adjustments to the durability of hardened parts to make it easier for part destruction to occur.
- Extended the time before its Spirit starts recovering.
- Increased Spirit recovery speed.
- Reduced HP damage received.
- Reduced Spirit damage received.
- Increased the amount of Spirit recovered when Taotie lands attacks.
- Changes specific to the first phase of the battle:
- Added one additional fireball attack and expanded the area of effect.
- Fixed a bug that prevented some hits from landing.
- Changed targetable parts to torso, right hoof, and left hoof.
- Added a sequence in the second phase of the battle that involves its parts recovering from damage.
- Improved the efficiency of Critical Blows in the second phase of the battle.
- Adjusted the lock-on camera.
- Made other minor adjustments.
|
---|
Demonized Xiahou Dun | - Made adjustments to the AI.
- Adjusted the lock-on camera.
- Made other minor adjustments.
|
---|
Demonized Lu Bu | - Made adjustments to the AI.
- Slightly increased Spirit recovery speed.
- Extended the time before his Spirit starts recovering.
- Adjusted the timing before the transition to the latter phase of the battle.
- Made other minor adjustments.
|
---|
Yan Liang & Wen Chou | - Increased Morale Rank.
- In Path of the Crouching Dragon: 12
- In Path of the Rising Dragon: 14
- Increased the amount of Morale Points earned by attacking Yan Liang and Wen Chou using actions that consume Spirit.
- Reduced the amount of Morale Points earned by attacking minor enemies using actions that consume Spirit prior to the battle against Yan Liang and Wen Chou.
- Slightly increased Spirit recovery speed.
- Extended the time it takes for Spirit recovery.
- Increased Spirit damage received.
|
---|
Demonized Yuan Shao | - Made adjustments to the AI.
- Added more attack combo patterns.
- Reduced HP damage received.
- Reduced Spirit damage received.
- Added ice projectiles to the step action sequence.
- Adjusted the impact position of ice projectile attacks..
- Adjusted attributes of two types of actions that involve generating icy pillars.
- Reduced damage received when elemental attacks hit the shield.
- Made other minor adjustments.
|
---|
Yu Ji | - Made adjustments to the AI.
- Reduced HP damage received.
- Slightly increased Spirit recovery speed.
- Extended the time before his Spirit starts recovering.
- Reduced the amount of Morale Points obtained in battle.
|
---|
Embodiment of Demonic Qi | - Made adjustments to the AI.
- Added more attack combo patterns.
- Made overall adjustments to defense, Spirit, and attack power.
- Made it easier for part destruction to occur.
- Adjusted the lock-on camera.
- Changed targetable parts to head and torso.
- Reduced Spirit consumption of Critical Blows.
- Made adjustments to smooth out the movements when downed or during recovery.
- Slightly reduced the speed of lightning pillar attacks.
- Added a tracking ability to one of the fireballs in the fireball attack.
- Changes specific to poison bog attacks:
- Decreased the number of bogs generated.
- Adjusted the timing between the warning before the strike and the actual strike during bog attacks.
- Shortened the attack activation duration.
- Changed the reaction when attacks hit.
- Slightly reduced the height at which pillars are generated and adjusted the fall speeds for icy pillar attacks.
- Shrank the hitbox for Critical Blows using balls of Demonic Qi.
- Made other minor adjustments.
|
---|