Fixed an issue in Ver. 1.03 that prevented stagger escapes while in Critical. (The Xbox 360 version will also have the same behavior.) | PS3/Xbox360 |
Made it easier to continue combos in Tag Mode by disabling stagger escapes for some Criticals. | PS3/Xbox360 |
(14/2/2013 The following item has been corrected:) Changed the combo damage adjustment in Tag Mode for tag changes during juggles from 0.7 to 0.95. |
PS3/Xbox360 |
Adjusted the amount of GP gained and lost in Ranked Matches to bring it in line with original expectations. | PS3/Xbox360 |
Changed the fight results (Fights, Wins, Wins (%)) displayed for opponents in Ranked Match searches to only display Ranked Match fight results. | PS3/Xbox360 |
Change the Grade Point gauge display in areas such as the fight results in the Main Menu to be based on current rank rather than overall performance. | PS3/Xbox360 |
Fixed a bug which caused the Move Details display to reset when Power Blows and other moves were performed. | PS3/Xbox360 |
Fixed a bug preventing game progress when acquired Titles were shared on Facebook in Online mode. | PS3/Xbox360 |
Fixed a bug in the Fighter List that changed the date of the last match with an opponent to the current date and time when the list was refreshed. | PS3/Xbox360 |
Fixed a bug that caused some characters to go through the floor after being hit with certain moves from Sarah. | PS3/Xbox360 |
In the version for PS3, some replays recorded before Ver. 1.02 do not play back correctly. (Planned to be fixed in a future update.) | Xbox360 |
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Disabled tech rolls for certain moves for which tech rolls had mistakenly been allowed in Ver. 1.03. *The following Ver. 1.03 bug fix was reverted to its previous state: "Fixed a bug when an opponent was already in some stuns which cannot be tech rolled and a followup attack was made, then the un-tech-rollable status was maintained." |
PS3/Xbox360 |
Changed the stagger on crouching Counter hit for Hayate's Senjinkyaku (3K). | PS3/Xbox360 |
Fixed a bug that caused Kokoro's Shinso-Kaimon (214T・4T・46T) to cause less damage than a normal hit when performed as a Counter Hit or higher against a wall. | PS3/Xbox360 |
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