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DEAD OR ALIVE 5 Last Round
Ver.1.10 Update Details


PS4™ Xbox One Steam : 5/16/2017
※The update period may vary depending on your region and platform.
※Please note there is no update for PS3® or Xbox360.

■General Changes

Details
Platform
PS4™
Xbox One
Steam
Adjusted overall game balance. For details, please refer to the Balance Changes section.
Updated the main menu screen banner.
Changed how replay data is saved to match game updates.
Replays saved in this version will not play back in older versions. Additionally, some replays created with older versions may not play correctly in this version.

■Balance Changes

Balance Changes are shared between all platforms.


Controls

P : Punch  K : Kick  H : Hold  T : Throw (same as H+P)  _ : Hold input, instead of tapping (e.g.:3_P means "Hold 3 down + press P")
Character
Details
Hayabusa 【Change Policy】 Adjusted status for some moves, chain guards and other properties.
44P: Fixed the issue where the move was held after the first guard.
3_4K: Changed the move status from jump to crouch before the hit detection.
Zack 【Change Policy】 Fixed miscellaneous move issues.
Power Blow: Fixed the bug where hits were still performed when the opponent was thrown in the air.
Ayane 【Change Policy】 Changed status of some moves.
Back-turned 4PK: Changed the recovery status from back-turned to facing front.
Back-turned 4P・K: Changed the recovery status from back-turned to facing front.
Brad Wong 【Change Policy】 Changed status of some moves.
During handstand T: Changed the recovery status from standing to crouching.
During reverse handstand T: Changed the recovery status from standing to crouching.
Mila 【Change Policy】 Adjusted hit detection for some moves.
4K: Lowered the bottom of the hitbox.
Gen Fu 【Change Policy】 Adjusted risk of mid-ranged attacks and changed status of some moves.
PPP: Guard advantage changed from -5F to -6F.
8PPP: Guard advantage changed from -5F to -6F.
66P: Guard advantage changed from -5F to -6F.
Back-turned PPP: Guard advantage changed from -5F to -6F.
44P: Changed the move to turn backwards in the middle.
Leon 【Change Policy】 Adjusted the damage timing of some moves.
In the water 6T: Changed damage from 18+15+15+24 to 16+10+18+18+10.
Pai 【Change Policy】 Adjusted move properties.
7P+K (max charge): Changed the move from Mid K to Mid P.
Nyotengu 【Change Policy】 Adjusted status of some moves and wind effects.
7H+K: Changed the move status from back-turned to facing front.
7H+K (max charge): Changed the move status from back-turned to facing front.
41236T: Added wind effects on Nyotengu's side as well.
Honoka 【Change Policy】 Adjusted hit detection.
6P: Lowered the bottom of the hitbox.
Raidou 【Change Policy】 Increased easiness of fighting.
P: Lowered the bottom of the hitbox.
7K: Added Cross Hit possibility.
61234T: Increased throw possibility range.
Low Critical Holds: Adjusted the performance to 0(18)22 to match other characters.
Naotora Ii 【Change Policy】 Adjusted spacing on guard and fixed other bugs.
6PK: Shortened the distance to the opponent when guarded.
4K: Shortened the distance to the opponent when guarded.
Back-turned PP2KK: Fixed the bug where the second part of the move did not land.
In Ii Family Creed! Mid K: Fixed the bug where damage would change depending on the frame.
STREET
Stage
【Change Policy】 Adjusted stage damage.
Subway Danger Zone: Changed the damage from 30+20 to 50+20.
■VERSION NUMBER
The version number used on this page is the number displayed on the lower right of the Title Screen.
Depending on platform and region, this number might be different from the version number displayed when updating the game.